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Gallente Police Ship
Gallente Police Ship

The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout.
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Minmatar Peacekeeper Ship
Minmatar Peacekeeper Ship

Minmatar Police 1
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Devourer
Devourer

Pirate Frigate 2
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Fury
Fury

The Fury is a fast and versatile frigate. Its primary role is as a tackler, getting in close and holding down the enemies of the Angel Cartel. It backs up this with decent armaments and is rarely alone.
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Medusa
Medusa

The Medusa is the Angel Cartels premier Frigate class Electronic Warfare platform. It's fast and agile, allowing it to keep the distance needed to avoid enemy fire while providing a range of electronic warfare support.
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Lynx
Lynx

Little is known about the Lynx. The Angel Cartel uses it for a variety of roles including close range electronic warfare support, as well as dishing out significant damage from its projectile weapon systems.
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Swordspine
Swordspine

The Swordspine is a logistics frigate operated by the Angel Cartel. It's remote shield boosters have saved many an Angel pilot, and lead to the downfall of countless capsuleers.
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Concord Police Frigate
Concord Police Frigate

A Concord Patrol Frigate.
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Concord SWAT Frigate
Concord SWAT Frigate

A Concord SWAT vessel. .
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Concord Army Frigate
Concord Army Frigate

A Concord millitary vessel.
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Concord Special Ops Frigate
Concord Special Ops Frigate

A Concord Special Ops Frigate
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SOCT 1
SOCT 1

The Society of Conscious Thought prefers this vehicle for most of its errands.
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SOCT 2
SOCT 2

The Society of Conscious Thought prefers this vehicle for many of its errands.
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Amarr Police Frigate
Amarr Police Frigate

Amarr Police Frigate
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Cockroach
Cockroach

The specially adapted rogue drone scanning technology integrated into this unique frigate-sized platform is reserved for the exclusive use of the elite Equipment Certification and Anomaly Investigations Division (ECAID) agents. The femtometer wavelength scan resolution allows the pilot to virtually dissect and analyze any object at a subatomic scale, divining all flaws and defects with an uncanny level of quality. Flying one of these amazing ships is also a great mark of achievement. Any ECAID agent worthy of such a command can be said to have reached the pinnacle of his career and is worthy of all capsuleer's deep respect.
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Immovable Enigma
Immovable Enigma

The mysterious Enigma.
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Khanid Navy Frigate
Khanid Navy Frigate

Navy Frig.
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Mordus Frigate
Mordus Frigate

Navy Frig.
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Sukuuvestaa Heron
Sukuuvestaa Heron

The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. This Heron bears the distinctive appearance of a vessel built for the Sukuuvestaa megacorporation. Known for extremely aggressive business practices, Sukuuvestaa is a powerful megacorporation with dealings in many sectors, most notably real estate and agriculture.
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Inner Zone Shipping Imicus
Inner Zone Shipping Imicus

The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. This Imicus has served as a forward scout for Inner Zone Shipping's high value courier operations, as indicated by its distinctive corporate coloring.
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Sarum Magnate
Sarum Magnate

This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. This Magnate is emblazoned with the coloring and insignia of the Sarum royal family. A visible beacon of Amarrian superiority, it was built to serve as a vanguard of the next great Reclaiming.
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Vherokior Probe
Vherokior Probe

The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. This Probe was commissioned by the Vherokior tribal leadership and bears their colors and insignia. The Vherokior have less political influence than many other tribes, but have become an integral part of both the public and private sectors of the Republic economy.
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Tash-Murkon Magnate
Tash-Murkon Magnate

This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years.

In recent times the royal Amarr Houses have shown increased interest in the design. House Tash-Murkon came to the fore in Amarr politics only after the fall of another, disgraced house, and while they possess great wealth and considerable power, some feel they do not command the respect of the original, highborn royal Houses. This Magnate is a clear statement by house Tash-Murkon that they possess all the grandeur and powerful grace required to stand beside the most pious of Amarr, and despite a few nattering voices claiming they are yet again trying to purchase divinity, most people applaud the vessel as a proper effort to honor the glory of the Almighty.
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Punisher Kador Edition
Punisher Kador Edition

The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
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Punisher Tash-Murkon Edition
Punisher Tash-Murkon Edition

The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
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Merlin Nugoeihuvi Edition
Merlin Nugoeihuvi Edition

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
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Merlin Wiyrkomi Edition
Merlin Wiyrkomi Edition

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
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Rifter Nefantar Edition
Rifter Nefantar Edition

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
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Rifter Krusual Edition
Rifter Krusual Edition

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
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Incursus Aliastra Edition
Incursus Aliastra Edition

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
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Incursus Inner Zone Shipping Edition
Incursus Inner Zone Shipping Edition

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
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Police Pursuit Comet
Police Pursuit Comet

The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
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Tristan Quafe Edition
Tristan Quafe Edition

Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
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Concord Police Cruiser
Concord Police Cruiser

Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.
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Opux Dragoon Yacht
Opux Dragoon Yacht

Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy.
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Omen Kador Edition
Omen Kador Edition

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
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Omen Tash-Murkon Edition
Omen Tash-Murkon Edition

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
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Caracal Nugoeihuvi Edition
Caracal Nugoeihuvi Edition

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
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Caracal Wiyrkomi Edition
Caracal Wiyrkomi Edition

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
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Stabber Nefantar Edition
Stabber Nefantar Edition

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
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Stabber Krusual Edition
Stabber Krusual Edition

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
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Thorax Aliastra Edition
Thorax Aliastra Edition

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
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Thorax Inner Zone Shipping Edition
Thorax Inner Zone Shipping Edition

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
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Vexor Quafe Edition
Vexor Quafe Edition

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
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毒蜥级YC117年特别版
毒蜥级YC117年特别版

This is a special Gila variant developed by a mysterious faction of New Eden.
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Concord Police Battleship
Concord Police Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord Special Ops Battleship
Concord Special Ops Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord SWAT Battleship
Concord SWAT Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord Army Battleship
Concord Army Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Scorpion Ishukone Watch
Scorpion Ishukone Watch

With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities. Details This variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities. Development When Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production. The first of these vessels was awarded to Gallente pilot Jack DuVal on June 4th YC115 as a gesture of good will, after it was stolen from an Ishukone Watch shipyard in orbit of Caldari Prime by the Guristas Pirates, before being abandoned in his hangar in Korama after a lengthy pursuit across the Caldari Border Zone. Technology Though the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special Ladar and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers. Notes Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an "incredible dedication to the Ishukone doctrine of technological superiority."
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Abaddon Tash-Murkon Edition
Abaddon Tash-Murkon Edition

The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
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Abaddon Kador Edition
Abaddon Kador Edition

The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
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Rokh Nugoeihuvi Edition
Rokh Nugoeihuvi Edition

Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
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Rokh Wiyrkomi Edition
Rokh Wiyrkomi Edition

Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
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Maelstrom Nefantar Edition
Maelstrom Nefantar Edition

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
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Maelstrom Krusual Edition
Maelstrom Krusual Edition

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
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Hyperion Aliastra Edition
Hyperion Aliastra Edition

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
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Hyperion Inner Zone Shipping Edition
Hyperion Inner Zone Shipping Edition

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
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Megathron Quafe Edition
Megathron Quafe Edition

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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Apocalypse Blood Raider Edition
Apocalypse Blood Raider Edition

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
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Apocalypse Kador Edition
Apocalypse Kador Edition

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
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Apocalypse Tash-Murkon Edition
Apocalypse Tash-Murkon Edition

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
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Raven Guristas Edition
Raven Guristas Edition

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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Raven Kaalakiota Edition
Raven Kaalakiota Edition

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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Raven Nugoeihuvi Edition
Raven Nugoeihuvi Edition

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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Megathron Police Edition
Megathron Police Edition

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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Megathron Inner Zone Shipping Edition
Megathron Inner Zone Shipping Edition

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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Tempest Justice Edition
Tempest Justice Edition

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
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Tempest Krusual Edition
Tempest Krusual Edition

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
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Tempest Nefantar Edition
Tempest Nefantar Edition

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
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Dominix Quafe Edition
Dominix Quafe Edition

The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
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末日沙场级YC117年特别版
末日沙场级YC117年特别版

This is a special Armageddon variant developed by a mysterious faction of New Eden.
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地狱天使级YC117年特别版
地狱天使级YC117年特别版

This is a special Abaddon variant developed by a mysterious faction of New Eden.
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马克瑞级YC117年特别版
马克瑞级YC117年特别版

This is a special Machariel variant developed by a mysterious faction of New Eden.
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响尾蛇级YC117年特别版
响尾蛇级YC117年特别版

This is a special Rattlesnake variant developed by a mysterious faction of New Eden.
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多米尼克斯级YC117年特别版
多米尼克斯级YC117年特别版

This is a special Dominix variant developed by a mysterious faction of New Eden.
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万王宝座级YC117年特别版
万王宝座级YC117年特别版

This is a special Megathron variant developed by a mysterious faction of New Eden.
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乌鸦级YC117年特别版
乌鸦级YC117年特别版

This is a special Raven variant developed by a mysterious faction of New Eden.
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灾难级YC117年特别版
灾难级YC117年特别版

This is a special Apocalypse variant developed by a mysterious faction of New Eden.
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Iteron Inner Zone Shipping Edition
Iteron Inner Zone Shipping Edition

This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.
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Tayra Wiyrkomi Edition
Tayra Wiyrkomi Edition

The Tayra, an evolution of the now-defunct Badger Mark II, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage.
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Mammoth Nefantar Edition
Mammoth Nefantar Edition

The Mammoth is the largest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
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Bestower Tash-Murkon Edition
Bestower Tash-Murkon Edition

The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
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Capsule
Capsule

Standard capsule.
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Capsule - Genolution 'Auroral' 197-variant
Capsule - Genolution 'Auroral' 197-variant

This hydrostatic capsule is a unique variant on the standard model. Its golden sheen is nominally decorative material, whose role and purpose are highly classified and which dissipates entirely upon reprocessing. It is known that the capsule's regular building materials are intermixed with traces of another matter, the exact nature of which remains unknown to everyone outside Genolution's research facilities, even the capsuleers themselves. Theories on the subject include Fullerene Intercalated Graphite polymer for better function of internal parts without the added heat of internal friction; a meld of Fullerite-C320 and Fullerite-C540 for an extra-strength shell that can better withstand the rigors of continued operation under stress (albeit not, sadly, withstand a few direct hits from another vessel's weapon), or just a thin coating of some newly invented sheen compound. The capsule's primary function remains to keep the capsuleer alive - even to the point of sending their consciousness to a nearby cloning vat, in the event of imminent obliteration - and allowing for the operation of the massive interstellar vessels in which the capsule is usually encased. This variant can only be operated by those capsuleers wearing the Genolution 'Auroral' AU-79 implant, and will be automatically replaced upon destruction.
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GuristasTitan_PLACEHOLDER
GuristasTitan_PLACEHOLDER


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Civilian Amarr Shuttle
Civilian Amarr Shuttle

Amarr Shuttle
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Civilian Caldari Shuttle
Civilian Caldari Shuttle

Caldari Shuttle
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Civilian Gallente Shuttle
Civilian Gallente Shuttle

Gallente Shuttle
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Civilian Minmatar Shuttle
Civilian Minmatar Shuttle

Minmatar Shuttle
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Amarr Media Shuttle
Amarr Media Shuttle

Modified shuttle used by the Amarr media to report on events.
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Caldari Media Shuttle
Caldari Media Shuttle

Modified shuttle used by the Caldari media to report on events.
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Gallente Media Shuttle
Gallente Media Shuttle

Modified shuttle used by the Gallente media to report on events.
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Minmatar Media Shuttle
Minmatar Media Shuttle

Modified shuttle used by the Minmatar media to report on events.
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Polaris Enigma Frigate
Polaris Enigma Frigate

The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
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Polaris Inspector Frigate
Polaris Inspector Frigate

The Polaris Inspector frigate is an observation vehicle with a very resiliant superstructure.
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Polaris Centurion TEST
Polaris Centurion TEST

The Polaris Centurion is an elite class observer vehicle with a nearly impenatrable armor coating.
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Polaris Legatus Frigate
Polaris Legatus Frigate

The Polaris Legatus frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
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Polaris Centurion Frigate
Polaris Centurion Frigate

The Polaris Centurion frigate is an observation vehicle with a very resiliant superstructure.
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Blade
Blade

Core Complexions ships are unusual in that they favor electronics and defense over the typical "lots of guns" approach traditionally favored by the Minmatar.
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Erinye
Erinye


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Gatherer
Gatherer


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Kishar
Kishar


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Dagger
Dagger


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银鹰级YC117年特别版
银鹰级YC117年特别版

This is a special Eagle variant developed by a mysterious faction of New Eden.
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伊什塔级YC117年特别版
伊什塔级YC117年特别版

This is a special Ishtar variant developed by a mysterious faction of New Eden.
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Brutix Serpentis Edition
Brutix Serpentis Edition

One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
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Cyclone Thukker Tribe Edition
Cyclone Thukker Tribe Edition

The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
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Ferox Guristas Edition
Ferox Guristas Edition

Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
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Prophecy Blood Raiders Edition
Prophecy Blood Raiders Edition

The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
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幼龙级YC117年特别版
幼龙级YC117年特别版

This is a special Drake variant developed by a mysterious faction of New Eden.
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InterBus Catalyst
InterBus Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Ostensibly a civilian transport corporation, InterBus claims it possesses no military capabilities. Despite this, small numbers of Catalyst hulls bearing the corporation's distinctive yellow color scheme continue to circulate among capsuleers. InterBus has thus far declined to make any comment on their provenance, which if anything has raised their value among collectors.
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Intaki Syndicate Catalyst
Intaki Syndicate Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. The Intaki Syndicate fields large numbers of Catalysts as deep-space patrol craft. Its heavy armament lets it punch well above their weight, and its expansive cargo bay allows it to cruise for months between supply stops. Recently though, the Syndicate has retired a considerable number of its older hulls, with rumors suggesting their imminent replacement by a newer destroyer design. Regardless, their extensive military service gives them particular cachet among capsuleer collectors.
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Inner Zone Shipping Catalyst
Inner Zone Shipping Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Inner Zone Shipping's main claim to fame is as the Bank of Luminaire's preferred courier for high-value shipments. Catalysts are their preferred escort craft, combining high speed and maneuverability with an extremely heavy punch. For its highest-value runs, IZS prefers to use brand-new hulls, which are then immediately sold off after use to prevent unscrupulous elements from tracking their ID numbers. While most of these ships are repainted and sold as stock, Inner Zone has discovered a lucrative sideline in selling a few on to capsuleer collectors, who place a premium on ships with interesting histories.
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Quafe Catalyst
Quafe Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. In its continuing campaign to gain 100% brand awareness, Quafe is constantly looking for new ways to draw attention. One of their recent successes has been the distribution of limited-edition Quafe ships to eager capsuleers, and this Catalyst is one of their latest offerings. While functionally just a stock Catalyst, this ship's iridescent blue paint job and prominent Quafe logos makes it a highly sought-after collector's item - as well as an unmissable advert for Quafe's market-leading range of thirst-quenching beverages!
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Aliastra Catalyst
Aliastra Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Aliastra purchased a large fleet of Catalysts several years ago, to protect its inter-Empire shipping routes. Subsequent evaluations determined that the Catalyst was considerably over-gunned for many of its safer routes, so 30% of their hulls were sold off and replaced by cheaper frigates. Some of these ships have since been retro-fitted for capsuleer use, and their distinctive color scheme makes them something of a collector's item.
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Nefantar Thrasher
Nefantar Thrasher

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. The integration of the newly re-established Nefantar tribe into Minmatar society has been a trying process for all involved. One recent success has been the commissioning of a fledgling patrol fleet to protect the tribe's new spaceborne assets: as other tribes have stocked up on newer Talwar-class destroyers, the Nefantar have managed to acquire a large stock of older Thrashers for their own use. Keen to raise their visibility within the Minmatar Republic, they have been more than happy to allow willing capsuleers to acquire surplus hulls on the condition that they remain painted in Nefantar colors.
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Catalyst Serpentis Edition
Catalyst Serpentis Edition

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
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Coercer Blood Raiders Edition
Coercer Blood Raiders Edition

Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
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Cormorant Guristas Edition
Cormorant Guristas Edition

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
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Thrasher Thukker Tribe Edition
Thrasher Thukker Tribe Edition

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
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Moros Interbus Edition
Moros Interbus Edition

Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
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Naglfar Justice Edition
Naglfar Justice Edition

The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
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Phoenix Wiyrkomi Edition
Phoenix Wiyrkomi Edition

In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
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Revelation Sarum Edition
Revelation Sarum Edition

The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
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GuristasDread_PLACEHOLDER
GuristasDread_PLACEHOLDER


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Prototype Seven
Prototype Seven


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Mackinaw ORE Development Edition
Mackinaw ORE Development Edition

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
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Vanguard
Vanguard


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Nation
Nation


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Vruiser
Vruiser


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Vrigate
Vrigate


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Rorqual ORE Development Edition
Rorqual ORE Development Edition

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants
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Marshal
Marshal


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Paladin Blood Raider Edition
Paladin Blood Raider Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
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Paladin Kador Edition
Paladin Kador Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
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Paladin Tash-Murkon Edition
Paladin Tash-Murkon Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
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Golem Guristas Edition
Golem Guristas Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
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Golem Kaalakiota Edition
Golem Kaalakiota Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
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Golem Nugoeihuvi Edition
Golem Nugoeihuvi Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
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Kronos Police Edition
Kronos Police Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
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Kronos Quafe Edition
Kronos Quafe Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
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Kronos Inner Zone Shipping Edition
Kronos Inner Zone Shipping Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
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Vargur Justice Edition
Vargur Justice Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
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Vargur Krusual Edition
Vargur Krusual Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
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Vargur Nefantar Edition
Vargur Nefantar Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
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Orca ORE Development Edition
Orca ORE Development Edition

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
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Venerable
Venerable


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GuristasFAux_PLACEHOLDER
GuristasFAux_PLACEHOLDER


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Модули
Micro Shield Extender I
Micro Shield Extender I

Increases the maximum strength of the shield.
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Micro Shield Extender II
Micro Shield Extender II

Increases the maximum strength of the shield.
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Micro Subordinate Screen Stabilizer I
Micro Subordinate Screen Stabilizer I

Increases the maximum strength of the shield.
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Medium Subordinate Screen Stabilizer I
Medium Subordinate Screen Stabilizer I

Increases the maximum strength of the shield.
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Small Subordinate Screen Stabilizer I
Small Subordinate Screen Stabilizer I

Increases the maximum strength of the shield.
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Large Subordinate Screen Stabilizer I
Large Subordinate Screen Stabilizer I

Increases the maximum strength of the shield.
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Micro Azeotropic Ward Salubrity I
Micro Azeotropic Ward Salubrity I

Increases the maximum strength of the shield.
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Micro Supplemental Barrier Emitter I
Micro Supplemental Barrier Emitter I

Increases the maximum strength of the shield.
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Medium Supplemental Barrier Emitter I
Medium Supplemental Barrier Emitter I

Increases the maximum strength of the shield.
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Small Supplemental Barrier Emitter I
Small Supplemental Barrier Emitter I

Increases the maximum strength of the shield.
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Large Supplemental Barrier Emitter I
Large Supplemental Barrier Emitter I

Increases the maximum strength of the shield.
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Micro F-S9 Regolith Shield Induction
Micro F-S9 Regolith Shield Induction

Increases the maximum strength of the shield.
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Luther Veron's Modified Shield Extender
Luther Veron's Modified Shield Extender

Increases the maximum strength of the shield.
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CONCORD Micro Shield Extender
CONCORD Micro Shield Extender

Increases the maximum strength of the shield.
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CONCORD Medium Shield Extender
CONCORD Medium Shield Extender

Increases the maximum strength of the shield.
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CONCORD Large Shield Extender
CONCORD Large Shield Extender

Increases the maximum strength of the shield.
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Thukker Modified Medium Shield Extender
Thukker Modified Medium Shield Extender

Increases the maximum strength of the shield.
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Supplemental Screen Generator I
Supplemental Screen Generator I

Improves the recharge rate of the shield.
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'Benefactor' Ward Reconstructor
'Benefactor' Ward Reconstructor

Improves the recharge rate of the shield.
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Passive Barrier Compensator I
Passive Barrier Compensator I

Improves the recharge rate of the shield.
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Micro Remote Shield Booster II
Micro Remote Shield Booster II

Transfers shield power over to the target ship, aiding in its defense.
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Small 'Atonement' Remote Shield Booster
Small 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Medium 'Atonement' Remote Shield Booster
Medium 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Micro Murky Remote Shield Booster
Micro Murky Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Micro 'Atonement' Remote Shield Booster
Micro 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Micro Asymmetric Remote Shield Booster
Micro Asymmetric Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Micro S95a Remote Shield Booster
Micro S95a Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Large 'Atonement' Remote Shield Booster
Large 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large Murky Remote Shield Booster
X-Large Murky Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large 'Atonement' Remote Shield Booster
X-Large 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large Asymmetric Remote Shield Booster
X-Large Asymmetric Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large S95a Remote Shield Booster
X-Large S95a Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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F-a10 Buffer Capacitor Regenerator
F-a10 Buffer Capacitor Regenerator

Increases the capacitor recharge rate.
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Industrial Capacitor Recharger
Industrial Capacitor Recharger

Increases the capacitor recharge rate.
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AGM Capacitor Charge Array
AGM Capacitor Charge Array

Increases the capacitor recharge rate.
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Secondary Parallel Link-Capacitor
Secondary Parallel Link-Capacitor

Increases the capacitor recharge rate.
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F-b10 Nominal Capacitor Regenerator
F-b10 Nominal Capacitor Regenerator

Increases the capacitor recharge rate.
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Barton Reactor Capacitor Recharger I
Barton Reactor Capacitor Recharger I

Increases the capacitor recharge rate.
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Fixed Parallel Link-Capacitor I
Fixed Parallel Link-Capacitor I

Increases the capacitor recharge rate.
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Thukker Modified 100MN Afterburner
Thukker Modified 100MN Afterburner

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module.
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Surface Cargo Scanner I
Surface Cargo Scanner I

Scans the cargo hold of another ship.
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Interior Type-E Cargo Identifier
Interior Type-E Cargo Identifier

Scans the cargo hold of another ship.
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Ta3 Perfunctory Vessel Probe
Ta3 Perfunctory Vessel Probe

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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Speculative Ship Identifier I
Speculative Ship Identifier I

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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Practical Type-E Ship Probe
Practical Type-E Ship Probe

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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BH Ship Scanner
BH Ship Scanner

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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ML-3 Amphilotite Mining Probe
ML-3 Amphilotite Mining Probe

Scans the composition of asteroids, ice and gas clouds.
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Rock-Scanning Sensor Array I
Rock-Scanning Sensor Array I

Scans the composition of asteroids, ice and gas clouds.
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'Dactyl' Type-E Asteroid Analyzer
'Dactyl' Type-E Asteroid Analyzer

Scans the composition of asteroids, ice and gas clouds.
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Fleeting Warp Disruptor I
Fleeting Warp Disruptor I

Disrupts the target ship's navigation computer which prevents it from warping.
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Fleeting Progressive Warp Scrambler I
Fleeting Progressive Warp Scrambler I

Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
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Makur's Modified Warp Disruptor
Makur's Modified Warp Disruptor

Disrupts the target ship's navigation computer which prevents it from warping.
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Makur's Modified Warp Scrambler
Makur's Modified Warp Scrambler

Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
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CONCORD Modified Warp Scrambler
CONCORD Modified Warp Scrambler

Disrupts the target ship's navigation computer which prevents it from warping.
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Warp Prohibitor I
Warp Prohibitor I

Disrupts the target ship's navigation computer which prevents it from warping.
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Civilian Gatling Pulse Laser
Civilian Gatling Pulse Laser

Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal.
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Civilian Gatling Autocannon
Civilian Gatling Autocannon

Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo.
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Civilian Gatling Railgun
Civilian Gatling Railgun

Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammunition from space particles. Cannot use standard hybrid charges.
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Civilian Light Electron Blaster
Civilian Light Electron Blaster

Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo.
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Sleeper Turret Small
Sleeper Turret Small

Small Sleeper Turret
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Sleeper Turret Medium
Sleeper Turret Medium

Medium Sleeper Turret
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Sleeper Turret Large
Sleeper Turret Large

Large Sleeper Turret
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Luther Veron's Modified Dual Heavy Beam Laser
Luther Veron's Modified Dual Heavy Beam Laser

This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Luther Veron's Modified Mega Beam Laser
Luther Veron's Modified Mega Beam Laser

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Luther Veron's Modified Tachyon Beam Laser
Luther Veron's Modified Tachyon Beam Laser

An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Makur's Modified Dual Heavy Beam Laser
Makur's Modified Dual Heavy Beam Laser

This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Makur's Modified Mega Beam Laser
Makur's Modified Mega Beam Laser

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Medium Pulse Laser
CONCORD Medium Pulse Laser

A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Dual Heavy Pulse Laser
CONCORD Dual Heavy Pulse Laser

This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Heavy Pulse Laser
CONCORD Heavy Pulse Laser

A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Test Resistance Small Laser 2
Test Resistance Small Laser 2

A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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EP-R Argon Ion Basic Excavation Pulse
EP-R Argon Ion Basic Excavation Pulse

Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
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Xenon Basic Drilling Beam
Xenon Basic Drilling Beam

Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
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Rubin Basic Particle Bore Stream
Rubin Basic Particle Bore Stream

Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
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Dual Diode Mining Laser I
Dual Diode Mining Laser I

Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
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XeCl Drilling Beam I
XeCl Drilling Beam I

Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
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Miner II (China)
Miner II (China)

Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
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1200mm Heavy Prototype Artillery
1200mm Heavy Prototype Artillery

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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720mm 'Probe' Artillery I
720mm 'Probe' Artillery I

Not supposed to be here...
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720mm Cordite Howitzer I
720mm Cordite Howitzer I

You don't see this...
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Shaqil's Modified 1200mm Artillery Cannon
Shaqil's Modified 1200mm Artillery Cannon

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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Shaqil's Modified 1400mm Howitzer Artillery
Shaqil's Modified 1400mm Howitzer Artillery

The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 1200mm Artillery
CONCORD 1200mm Artillery

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 650mm Artillery
CONCORD 650mm Artillery

A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 200mm Autocannon
CONCORD 200mm Autocannon

A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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Local Power Plant Manager: Reaction Shield Power Relay I
Local Power Plant Manager: Reaction Shield Power Relay I

Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
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Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
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Partial Power Plant Manager: Shield Power Relay
Partial Power Plant Manager: Shield Power Relay

Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
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Alpha Reactor Shield Power Relay
Alpha Reactor Shield Power Relay

Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
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Type-E Power Core Modification: Shield Power Relay
Type-E Power Core Modification: Shield Power Relay

Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
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Marked Generator Refitting: Shield Power Relay
Marked Generator Refitting: Shield Power Relay

Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
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Hydraulic Stabilization Actuator
Hydraulic Stabilization Actuator

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Lateral Gyrostabilizer
Lateral Gyrostabilizer

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Stabilized Weapon Mounts
Stabilized Weapon Mounts

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-M2 Weapon Inertial Suspensor
F-M2 Weapon Inertial Suspensor

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Pneumatic Stabilization Actuator I
Pneumatic Stabilization Actuator I

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Cross-Lateral Gyrostabilizer I
Cross-Lateral Gyrostabilizer I

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-M3 Munition Inertial Suspensor
F-M3 Munition Inertial Suspensor

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Monophonic Stabilization Actuator I
Monophonic Stabilization Actuator I

Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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GLFF Containment Field
GLFF Containment Field

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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Interior Force Field Array
Interior Force Field Array

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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Systematic Damage Control
Systematic Damage Control

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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F84 Local Damage System
F84 Local Damage System

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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Pseudoelectron Containment Field I
Pseudoelectron Containment Field I

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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Emergency Damage Control I
Emergency Damage Control I

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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F85 Peripheral Damage System I
F85 Peripheral Damage System I

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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'Gonzo' Damage Control I
'Gonzo' Damage Control I

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
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X-Large Capacitor Battery I
X-Large Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Capacitor Battery II
X-Large Capacitor Battery II

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Micro Capacitor Battery II
Micro Capacitor Battery II

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Micro F-4a Ld-Sulfate Capacitor Charge Unit
Micro F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Micro Ld-Acid Capacitor Battery I
Micro Ld-Acid Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Micro Peroxide Capacitor Power Cell
Micro Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Micro Ohm Capacitor Reserve I
Micro Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Small F-4a Ld-Sulfate Capacitor Charge Unit
Small F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Small Peroxide Capacitor Power Cell
Small Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Small Ohm Capacitor Reserve I
Small Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Large F-4a Ld-Sulfate Capacitor Charge Unit
Large F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Large Peroxide Capacitor Power Cell
Large Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Large Ohm Capacitor Reserve I
Large Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large F-4a Ld-Sulfate Capacitor Charge Unit
X-Large F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Ld-Acid Capacitor Battery I
X-Large Ld-Acid Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Peroxide Capacitor Power Cell
X-Large Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Ohm Capacitor Reserve I
X-Large Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Medium Peroxide Capacitor Power Cell
Medium Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Medium Ohm Capacitor Reserve I
Medium Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Medium F-4a Ld-Sulfate Capacitor Charge Unit
Medium F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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'Langour' Drive Disruptor I
'Langour' Drive Disruptor I

Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
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Patterned Stasis Web I
Patterned Stasis Web I

Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
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Naiyon's Modified Stasis Webifier
Naiyon's Modified Stasis Webifier

Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
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E5 Prototype Energy Vampire
E5 Prototype Energy Vampire

Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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Small Diminishing Power System Drain I
Small Diminishing Power System Drain I

Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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Shaqil's Modified Heavy Energy Nosferatu
Shaqil's Modified Heavy Energy Nosferatu

Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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E500 Prototype Energy Vampire
E500 Prototype Energy Vampire

Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I

Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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E50 Prototype Energy Vampire
E50 Prototype Energy Vampire

Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
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Small Rudimentary Energy Destabilizer I
Small Rudimentary Energy Destabilizer I

Neutralizes a portion of the energy in the target ship's capacitor.
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Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Neutralizes a portion of the energy in the target ship's capacitor.
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Medium Rudimentary Energy Destabilizer I
Medium Rudimentary Energy Destabilizer I

Neutralizes a portion of the energy in the target ship's capacitor.
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Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Neutralizes a portion of the energy in the target ship's capacitor.
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Heavy Rudimentary Energy Destabilizer I
Heavy Rudimentary Energy Destabilizer I

Neutralizes a portion of the energy in the target ship's capacitor.
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Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Neutralizes a portion of the energy in the target ship's capacitor.
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Luther Veron's Modified Large EMP Smartbomb
Luther Veron's Modified Large EMP Smartbomb

Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
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Naiyon's Modified 425mm Railgun
Naiyon's Modified 425mm Railgun

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Naiyon's Modified 350mm Railgun
Naiyon's Modified 350mm Railgun

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 150mm Railgun
CONCORD 150mm Railgun

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 250mm Railgun
CONCORD 250mm Railgun

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 350mm Railgun
CONCORD 350mm Railgun

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Small Perishable Capacitor Overcharge II
Small Perishable Capacitor Overcharge II

Provides a quick injection of power into the capacitor.
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Luther Veron's Modified Adaptive Invulnerability Field
Luther Veron's Modified Adaptive Invulnerability Field

Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
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Naiyon's Modified Adaptive Invulnerability Field
Naiyon's Modified Adaptive Invulnerability Field

Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
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Local Hull Conversion Reinforced Bulkheads I
Local Hull Conversion Reinforced Bulkheads I

Increases structural hit points while reducing agility and cargo capacity.
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Beta Hull Mod Reinforced Bulkheads
Beta Hull Mod Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Partial Hull Conversion Reinforced Bulkheads
Partial Hull Conversion Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Alpha Hull Mod Reinforced Bulkheads
Alpha Hull Mod Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Type-E Altered SS Reinforced Bulkheads
Type-E Altered SS Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Marked Modified SS Reinforced Bulkheads
Marked Modified SS Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Ore compression thingie
Ore compression thingie

Increases cargo hold capacity.
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1Z-3 Subversive ECM Eruption
1Z-3 Subversive ECM Eruption

Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time.
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Initiated Ion Field ECM I
Initiated Ion Field ECM I

Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against Magnetometric based sensors.
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FZ-3 Subversive Spatial Destabilizer ECM
FZ-3 Subversive Spatial Destabilizer ECM

Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
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'Penumbra' White Noise ECM
'Penumbra' White Noise ECM

Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
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Faint Phase Inversion ECM I
Faint Phase Inversion ECM I

Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
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'Hypnos' Multispectral ECM I
'Hypnos' Multispectral ECM I

An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
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ECCM - Radar I
ECCM - Radar I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Ladar I
ECCM - Ladar I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Magnetometric I
ECCM - Magnetometric I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Gravimetric I
ECCM - Gravimetric I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Omni I
ECCM - Omni I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Omni II
ECCM - Omni II

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Gravimetric II
ECCM - Gravimetric II

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Ladar II
ECCM - Ladar II

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Magnetometric II
ECCM - Magnetometric II

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM - Radar II
ECCM - Radar II

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Supplemental Ladar ECCM Scanning Array I
Supplemental Ladar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Supplemental Gravimetric ECCM Scanning Array I
Supplemental Gravimetric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Supplemental Omni ECCM Scanning Array I
Supplemental Omni ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Supplemental Radar ECCM Scanning Array I
Supplemental Radar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Supplemental Magnetometric ECCM Scanning Array I
Supplemental Magnetometric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Prototype ECCM Radar Sensor Cluster
Prototype ECCM Radar Sensor Cluster

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Prototype ECCM Ladar Sensor Cluster
Prototype ECCM Ladar Sensor Cluster

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Prototype ECCM Gravimetric Sensor Cluster
Prototype ECCM Gravimetric Sensor Cluster

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Prototype ECCM Omni Sensor Cluster
Prototype ECCM Omni Sensor Cluster

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Prototype ECCM Magnetometric Sensor Cluster
Prototype ECCM Magnetometric Sensor Cluster

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alumel Radar ECCM Sensor Array I
Alumel Radar ECCM Sensor Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alumel Ladar ECCM Sensor Array I
Alumel Ladar ECCM Sensor Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alumel Gravimetric ECCM Sensor Array I
Alumel Gravimetric ECCM Sensor Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alumel Omni ECCM Sensor Array I
Alumel Omni ECCM Sensor Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alumel Magnetometric ECCM Sensor Array I
Alumel Magnetometric ECCM Sensor Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Gravimetric Positional ECCM Sensor System I
Gravimetric Positional ECCM Sensor System I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Radar Positional ECCM Sensor System I
Radar Positional ECCM Sensor System I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Omni Positional ECCM Sensor System I
Omni Positional ECCM Sensor System I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Ladar Positional ECCM Sensor System I
Ladar Positional ECCM Sensor System I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Magnetometric Positional ECCM Sensor System I
Magnetometric Positional ECCM Sensor System I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Extra Radar ECCM Scanning Array I
Extra Radar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Incremental Radar ECCM Scanning Array I
Incremental Radar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Extra Ladar ECCM Scanning Array I
Extra Ladar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Incremental Ladar ECCM Scanning Array I
Incremental Ladar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Extra Gravimetric ECCM Scanning Array I
Extra Gravimetric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Incremental Gravimetric ECCM Scanning Array I
Incremental Gravimetric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Conjunctive Gravimetric ECCM Scanning Array I
Conjunctive Gravimetric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Extra Magnetometric ECCM Scanning Array I
Extra Magnetometric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Incremental Magnetometric ECCM Scanning Array I
Incremental Magnetometric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Conjunctive Magnetometric ECCM Scanning Array I
Conjunctive Magnetometric ECCM Scanning Array I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Forger' ECCM - Magnetometric I
'Forger' ECCM - Magnetometric I

A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Basic RADAR Backup Array
Basic RADAR Backup Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Basic Ladar Backup Array
Basic Ladar Backup Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Basic Gravimetric Backup Array
Basic Gravimetric Backup Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Basic Magnetometric Backup Array
Basic Magnetometric Backup Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Basic Multi Sensor Backup Array
Basic Multi Sensor Backup Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Gravimetric Backup Array I
Gravimetric Backup Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Gravimetric Backup Array II
Gravimetric Backup Array II

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Ladar Backup Array I
Ladar Backup Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Ladar Backup Array II
Ladar Backup Array II

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Magnetometric Backup Array I
Magnetometric Backup Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Magnetometric Backup Array II
Magnetometric Backup Array II

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Multi Sensor Backup Array I
Multi Sensor Backup Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Multi Sensor Backup Array II
Multi Sensor Backup Array II

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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RADAR Backup Array I
RADAR Backup Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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RADAR Backup Array II
RADAR Backup Array II

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Emergency Magnetometric Scanners
Emergency Magnetometric Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Emergency Multi-Frequency Scanners
Emergency Multi-Frequency Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Reserve Gravimetric Scanners
Reserve Gravimetric Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Reserve Ladar Scanners
Reserve Ladar Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Emergency RADAR Scanners
Emergency RADAR Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Reserve Magnetometric Scanners
Reserve Magnetometric Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Reserve Multi-Frequency Scanners
Reserve Multi-Frequency Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Reserve RADAR Scanners
Reserve RADAR Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Emergency Ladar Scanners
Emergency Ladar Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Подробнее...


Emergency Gravimetric Scanners
Emergency Gravimetric Scanners

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Protected Gravimetric Backup Cluster I
Protected Gravimetric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Protected Ladar Backup Cluster I
Protected Ladar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sealed RADAR Backup Cluster
Sealed RADAR Backup Cluster

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Protected Magnetometric Backup Cluster I
Protected Magnetometric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Protected Multi-Frequency Backup Cluster I
Protected Multi-Frequency Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Protected RADAR Backup Cluster I
Protected RADAR Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sealed Magnetometric Backup Cluster
Sealed Magnetometric Backup Cluster

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sealed Multi-Frequency Backup Cluster
Sealed Multi-Frequency Backup Cluster

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sealed Ladar Backup Cluster
Sealed Ladar Backup Cluster

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sealed Gravimetric Backup Cluster
Sealed Gravimetric Backup Cluster

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surrogate Gravimetric Reserve Array I
Surrogate Gravimetric Reserve Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-43 Repetitive Gravimetric Backup Sensors
F-43 Repetitive Gravimetric Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surrogate Ladar Reserve Array I
Surrogate Ladar Reserve Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-43 Repetitive Ladar Backup Sensors
F-43 Repetitive Ladar Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surplus RADAR Reserve Array
Surplus RADAR Reserve Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-42 Reiterative RADAR Backup Sensors
F-42 Reiterative RADAR Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surrogate Magnetometric Reserve Array I
Surrogate Magnetometric Reserve Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-43 Repetitive Magnetometric Backup Sensors
F-43 Repetitive Magnetometric Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surrogate Multi-Frequency Reserve Array I
Surrogate Multi-Frequency Reserve Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-43 Repetitive Multi-Frequency Backup Sensors
F-43 Repetitive Multi-Frequency Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surrogate RADAR Reserve Array I
Surrogate RADAR Reserve Array I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-43 Repetitive RADAR Backup Sensors
F-43 Repetitive RADAR Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surplus Magnetometric Reserve Array
Surplus Magnetometric Reserve Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-42 Reiterative Magnetometric Backup Sensors
F-42 Reiterative Magnetometric Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surplus Multi-Frequency Reserve Array
Surplus Multi-Frequency Reserve Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-42 Reiterative Multi-Frequency Backup Sensors
F-42 Reiterative Multi-Frequency Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surplus Ladar Reserve Array
Surplus Ladar Reserve Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-42 Reiterative Ladar Backup Sensors
F-42 Reiterative Ladar Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Surplus Gravimetric Reserve Array
Surplus Gravimetric Reserve Array

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-42 Reiterative Gravimetric Backup Sensors
F-42 Reiterative Gravimetric Backup Sensors

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Secure Gravimetric Backup Cluster I
Secure Gravimetric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Shielded Gravimetric Backup Cluster I
Shielded Gravimetric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Warded Gravimetric Backup Cluster I
Warded Gravimetric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Secure Ladar Backup Cluster I
Secure Ladar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Shielded Ladar Backup Cluster I
Shielded Ladar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Warded Ladar Backup Cluster I
Warded Ladar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Secure Magnetometric Backup Cluster I
Secure Magnetometric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Shielded Magnetometric Backup Cluster I
Shielded Magnetometric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Подробнее...


Warded Magnetometric Backup Cluster I
Warded Magnetometric Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Secure Radar Backup Cluster I
Secure Radar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Shielded Radar Backup Cluster I
Shielded Radar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Подробнее...


Warded Radar Backup Cluster I
Warded Radar Backup Cluster I

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Gravimetric Firewall
Gravimetric Firewall

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Ladar Firewall
Ladar Firewall

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Magnetometric Firewall
Magnetometric Firewall

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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RADAR Firewall
RADAR Firewall

A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Heat Exhaust System
Heat Exhaust System

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Thermal Exhaust System I
Thermal Exhaust System I

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Stamped Heat Sink
Stamped Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Boreas' Coolant System
'Boreas' Coolant System

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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C3S Convection Thermal Radiator
C3S Convection Thermal Radiator

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Skadi' Coolant System I
'Skadi' Coolant System I

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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C4S Coiled Circuit Thermal Radiator
C4S Coiled Circuit Thermal Radiator

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Luther Veron's Modified Heat Sink
Luther Veron's Modified Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Makur's Modified Heat Sink
Makur's Modified Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Mangonel' Heat Sink I
'Mangonel' Heat Sink I

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Indirect Scanning Dampening Unit I
Indirect Scanning Dampening Unit I

Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Broker' Remote Sensor Dampener I
'Broker' Remote Sensor Dampener I

Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Shadow Serpentis Remote Sensor Dampener
Shadow Serpentis Remote Sensor Dampener

Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Prayer' Remote Tracking Computer
'Prayer' Remote Tracking Computer

Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Tycoon' Remote Tracking Computer
'Tycoon' Remote Tracking Computer

Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Wavelength Signal Enhancer I
Wavelength Signal Enhancer I

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Mendicant' Signal Booster I
'Mendicant' Signal Booster I

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-D Attenuation Signal Augmentation
Type-D Attenuation Signal Augmentation

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Amplitude Signal Enhancer
Amplitude Signal Enhancer

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Acolyth' Signal Booster
'Acolyth' Signal Booster

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Discriminative Signal Augmentation
Type-E Discriminative Signal Augmentation

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-90 Positional Signal Amplifier
F-90 Positional Signal Amplifier

Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beam Parallax Tracking Program
Beam Parallax Tracking Program

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta-Nought Tracking Mode
Beta-Nought Tracking Mode

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Azimuth Descalloping Tracking Enhancer
Azimuth Descalloping Tracking Enhancer

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-AQ Delay-Line Scan Tracking Subroutines
F-AQ Delay-Line Scan Tracking Subroutines

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sigma-Nought Tracking Mode I
Sigma-Nought Tracking Mode I

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Auto-Gain Control Tracking Enhancer I
Auto-Gain Control Tracking Enhancer I

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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F-aQ Phase Code Tracking Subroutines
F-aQ Phase Code Tracking Subroutines

Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Supplemental Scanning CPU I
Supplemental Scanning CPU I

Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Prototype Sensor Booster
Prototype Sensor Booster

Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Monopulse Tracking Mechanism I
Monopulse Tracking Mechanism I

By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Orion' Tracking CPU I
'Orion' Tracking CPU I

By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Economist' Tracking Computer I
'Economist' Tracking Computer I

By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Nanomechanical CPU Enhancer
Nanomechanical CPU Enhancer

Increases CPU output.
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Nanoelectrical Co-Processor
Nanoelectrical Co-Processor

Increases CPU output.
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Photonic CPU Enhancer
Photonic CPU Enhancer

Increases CPU output.
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Quantum Co-Processor
Quantum Co-Processor

Increases CPU output.
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Nanomechanical CPU Enhancer I
Nanomechanical CPU Enhancer I

Increases CPU output.
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Photonic CPU Enhancer I
Photonic CPU Enhancer I

Increases CPU output.
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Quantum Co-Processor I
Quantum Co-Processor I

Increases CPU output.
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Naiyon's Modified Co-Processor
Naiyon's Modified Co-Processor

Increases CPU output.
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ECCM Projector I
ECCM Projector I

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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ECCM Projector II
ECCM Projector II

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Spot Pulsing ECCM I
Spot Pulsing ECCM I

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Piercing ECCM Emitter I
Piercing ECCM Emitter I

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Scattering ECCM Projector I
Scattering ECCM Projector I

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Phased Muon ECCM Caster I
Phased Muon ECCM Caster I

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Connected Remote Sensor Booster
Connected Remote Sensor Booster

Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Boss' Remote Sensor Booster
'Boss' Remote Sensor Booster

Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Entrepreneur' Remote Sensor Booster
'Entrepreneur' Remote Sensor Booster

Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Dark Blood Tracking Disruptor
Dark Blood Tracking Disruptor

Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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True Sansha Tracking Disruptor
True Sansha Tracking Disruptor

Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Linear Flux Stabilizer I
Linear Flux Stabilizer I

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Insulated Stabilizer Array I
Insulated Stabilizer Array I

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Gauss Field Balancer I
Gauss Field Balancer I

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Linear Flux Stabilizer
Linear Flux Stabilizer

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Insulated Stabilizer Array
Insulated Stabilizer Array

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Magnetic Vortex Stabilizer
Magnetic Vortex Stabilizer

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Gauss Field Balancer
Gauss Field Balancer

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Capitalist' Magnetic Field Stabilizer I
'Capitalist' Magnetic Field Stabilizer I

Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Countermeasure Launcher I
Countermeasure Launcher I

A launcher for various missile countermeasures.
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Armored Warfare Link - Damage Control II
Armored Warfare Link - Damage Control II

Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.
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Armored Warfare Link - Passive Defense II
Armored Warfare Link - Passive Defense II

Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Armored Warfare Link - Rapid Repair II
Armored Warfare Link - Rapid Repair II

Increases the speed of the fleet's personal and targeted armor repair systems. Will not affect Capital-sized personal repair modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Information Warfare Link - Electronic Superiority II
Information Warfare Link - Electronic Superiority II

Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Information Warfare Link - Recon Operation II
Information Warfare Link - Recon Operation II

Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Information Warfare Link - Sensor Integrity II
Information Warfare Link - Sensor Integrity II

Boosts sensor strengths and lock ranges for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Siege Warfare Link - Active Shielding II
Siege Warfare Link - Active Shielding II

Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Siege Warfare Link - Shield Efficiency II
Siege Warfare Link - Shield Efficiency II

Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.
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Siege Warfare Link - Shield Harmonizing II
Siege Warfare Link - Shield Harmonizing II

Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Evasive Maneuvers II

Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Interdiction Maneuvers II

Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Skirmish Warfare Link - Rapid Deployment II
Skirmish Warfare Link - Rapid Deployment II

Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Command Processor I
Command Processor I

This sophisticated battle AI allows a commander to more efficiently oversee the complex data streams of a fleet warfare link, thus allowing him to utilize multiple such systems. Allows operation of one extra Warfare Link.
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Skirmish Warfare Link - Interdiction Maneuvers I
Skirmish Warfare Link - Interdiction Maneuvers I

Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Information Warfare Link - Sensor Integrity I
Information Warfare Link - Sensor Integrity I

Boosts sensor strengths and lock ranges for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Armored Warfare Link - Damage Control I
Armored Warfare Link - Damage Control I

Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.
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Skirmish Warfare Link - Evasive Maneuvers I
Skirmish Warfare Link - Evasive Maneuvers I

Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Siege Warfare Link - Active Shielding I
Siege Warfare Link - Active Shielding I

Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Information Warfare Link - Recon Operation I
Information Warfare Link - Recon Operation I

Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Information Warfare Link - Electronic Superiority I
Information Warfare Link - Electronic Superiority I

Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Skirmish Warfare Link - Rapid Deployment I
Skirmish Warfare Link - Rapid Deployment I

Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Armored Warfare Link - Passive Defense I
Armored Warfare Link - Passive Defense I

Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Siege Warfare Link - Shield Harmonizing I
Siege Warfare Link - Shield Harmonizing I

Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Armored Warfare Link - Rapid Repair I
Armored Warfare Link - Rapid Repair I

Increases the speed of the fleet's personal and targeted armor repair systems. Will not affect Capital-sized personal repair modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
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Siege Warfare Link - Shield Efficiency I
Siege Warfare Link - Shield Efficiency I

Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.
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Small 'Arup' Remote Armor Repairer
Small 'Arup' Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship.
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Medium 'Arup' Remote Armor Repairer
Medium 'Arup' Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship.
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Large 'Arup' Remote Armor Repairer
Large 'Arup' Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship.
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'Pacifier' Large Remote Armor Repairer
'Pacifier' Large Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship.
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'Brotherhood' Small Remote Armor Repairer
'Brotherhood' Small Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship.
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CONCORD Armor EM Hardener
CONCORD Armor EM Hardener

An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Explosive Hardener
CONCORD Armor Explosive Hardener

An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Kinetic Hardener
CONCORD Armor Kinetic Hardener

An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Thermal Hardener
CONCORD Armor Thermal Hardener

An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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50mm Steel Plates I
50mm Steel Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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400mm Reinforced Titanium Plates I
400mm Reinforced Titanium Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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400mm Reinforced Nanofiber Plates I
400mm Reinforced Nanofiber Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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800mm Reinforced Titanium Plates I
800mm Reinforced Titanium Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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800mm Reinforced Nanofiber Plates I
800mm Reinforced Nanofiber Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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1600mm Reinforced Titanium Plates I
1600mm Reinforced Titanium Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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1600mm Reinforced Nanofiber Plates I
1600mm Reinforced Nanofiber Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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50mm Reinforced Titanium Plates I
50mm Reinforced Titanium Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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50mm Reinforced Rolled Tungsten Plates I
50mm Reinforced Rolled Tungsten Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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50mm Reinforced Crystalline Carbonide Plates I
50mm Reinforced Crystalline Carbonide Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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50mm Reinforced Nanofiber Plates I
50mm Reinforced Nanofiber Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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100mm Reinforced Titanium Plates I
100mm Reinforced Titanium Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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100mm Reinforced Nanofiber Plates I
100mm Reinforced Nanofiber Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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200mm Reinforced Titanium Plates I
200mm Reinforced Titanium Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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200mm Reinforced Nanofiber Plates I
200mm Reinforced Nanofiber Plates I

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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50mm Steel Plates II
50mm Steel Plates II

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
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Micro B88 Core Augmentation
Micro B88 Core Augmentation

Supplements the main Power core providing more power.
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Micro K-Exhaust Core Augmentation
Micro K-Exhaust Core Augmentation

Supplements the main Power core providing more power.
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Micro 'Vigor' Core Augmentation
Micro 'Vigor' Core Augmentation

Supplements the main Power core providing more power.
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Small Active Stealth System I
Small Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Medium Active Stealth System I
Medium Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Large Active Stealth System I
Large Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Huge Active Stealth System I
Huge Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Smugglers Mask I
Smugglers Mask I

This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.
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Stealth System I
Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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SpaceAnchor
SpaceAnchor

This module does not exist.
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QA ECCM
QA ECCM

This module does not exist.
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QA Remote Armor Repair System - 5 Players
QA Remote Armor Repair System - 5 Players

This module does not exist.
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QA Shield Transporter - 5 Players
QA Shield Transporter - 5 Players

This module does not exist.
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QA Damage Module
QA Damage Module

This module does not exist.
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QA Multiship Module - 10 Players
QA Multiship Module - 10 Players

This module does not exist.
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QA Multiship Module - 20 Players
QA Multiship Module - 20 Players

This module does not exist.
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QA Multiship Module - 40 Players
QA Multiship Module - 40 Players

This module does not exist.
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QA Multiship Module - 5 Players
QA Multiship Module - 5 Players

This module does not exist.
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QA Immunity Module
QA Immunity Module

This type does not exist.
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QA Cloaking Device
QA Cloaking Device

This module does not exist.
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QA Speed Limiter Module
QA Speed Limiter Module

This module does not exist.
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QA Smartbomb
QA Smartbomb

This module does not exist.
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QA Shield Extender
QA Shield Extender

This module does not exist.
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QA ECM Burst
QA ECM Burst

Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time
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QA Mega Module
QA Mega Module

This module does not exist.
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QA Cross Protocol Analyzer
QA Cross Protocol Analyzer

This module does not exist
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QA Mining Laser Upgrade
QA Mining Laser Upgrade

This module does not exist
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Tournament Smartbomb
Tournament Smartbomb

This module does not exist.
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QA Resistance Eliminator
QA Resistance Eliminator

This module does not exist.
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QA Pacifier Burst
QA Pacifier Burst

AOE debuff that disables targeting for all nearby items
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QA Tracking Enhancer
QA Tracking Enhancer


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QA Drone Mega Module
QA Drone Mega Module

This module does not exist.
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Muon Coil Bolt Array I
Muon Coil Bolt Array I

A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Multiphasic Bolt Array I
Multiphasic Bolt Array I

A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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'Pandemonium' Ballistic Enhancement
'Pandemonium' Ballistic Enhancement

A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Ballistic 'Purge' Targeting System I
Ballistic 'Purge' Targeting System I

A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Weapon Navigation
Partial Weapon Navigation

A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Old System Scanner
Old System Scanner

Trash me if you find me.
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System Scanner I
System Scanner I

Scans the ore make-up of an asteroid.
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Recon System Scanner
Recon System Scanner

An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship's gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space.
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Oshima's System Scanner
Oshima's System Scanner

A very old system scanner prototype. Far too big and cumbersome to be worth anything in today's markets.
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Scan Probe Launcher II
Scan Probe Launcher II

A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
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Recon Probe Launcher II
Recon Probe Launcher II

A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.
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Demo Probe Launcher
Demo Probe Launcher

A missile launcher shell modified to fit scanner probes. Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
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Shaqil's Modified Cruise Missile Launcher
Shaqil's Modified Cruise Missile Launcher

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
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CONCORD Cruise Missile Launcher
CONCORD Cruise Missile Launcher

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
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Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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CONCORD Light Missile Launcher
CONCORD Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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CONCORD Heavy Missile Launcher
CONCORD Heavy Missile Launcher

Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
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TE-2100 Ample XL Torpedo Launcher
TE-2100 Ample XL Torpedo Launcher

The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
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Civilian Data Analyzer
Civilian Data Analyzer

A Hacking system used to override electronic security systems. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
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Civilian Relic Analyzer
Civilian Relic Analyzer

A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
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Erin Mining Laser Upgrade
Erin Mining Laser Upgrade

Increases the yield on mining lasers, but causes them to use up more CPU.
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Crisium Ice Harvester Upgrade
Crisium Ice Harvester Upgrade

Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
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Catmageddon
Catmageddon


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Medium Tractor Beam I
Medium Tractor Beam I

By manipulating gravity field this modules can pull cargo containers towards the ship.
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Large Tractor Beam I
Large Tractor Beam I

By manipulating gravity field this modules can pull cargo containers towards the ship.
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Marked Modified SS Inertial Stabilizers
Marked Modified SS Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Hull Conversion Inertial Stabilizers
Partial Hull Conversion Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alpha Hull Mod Inertial Stabilizers
Alpha Hull Mod Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Altered SS Inertial Stabilizers
Type-E Altered SS Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mark I Modified SS Inertial Stabilizers
Mark I Modified SS Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta Hull Mod Inertial Stabilizers
Beta Hull Mod Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Hull Conversion Nanofiber Structure
Partial Hull Conversion Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Nanofiber Structure I

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alpha Hull Mod Nanofiber Structure
Alpha Hull Mod Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Altered SS Nanofiber Structure
Type-E Altered SS Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Marked Modified SS Nanofiber Structure
Marked Modified SS Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta Hull Mod Nanofiber Structure
Beta Hull Mod Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mark I Modified SS Nanofiber Structure
Mark I Modified SS Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Hull Conversion Overdrive Injector
Partial Hull Conversion Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alpha Hull Mod Overdrive Injector
Alpha Hull Mod Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Altered SS Overdrive Injector
Type-E Altered SS Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Marked Modified SS Overdrive Injector
Marked Modified SS Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Local Hull Conversion Overdrive Injector I
Local Hull Conversion Overdrive Injector I

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta Hull Mod Overdrive Injector
Beta Hull Mod Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mark I Modified SS Overdrive Injector
Mark I Modified SS Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Marked Modified SS Expanded Cargo
Marked Modified SS Expanded Cargo

Increases cargo hold capacity.
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Partial Hull Conversion Expanded Cargo
Partial Hull Conversion Expanded Cargo

Increases cargo hold capacity.
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Alpha Hull Mod Expanded Cargo
Alpha Hull Mod Expanded Cargo

Increases cargo hold capacity.
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Type-E Altered SS Expanded Cargo
Type-E Altered SS Expanded Cargo

Increases cargo hold capacity.
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Mark I Modified SS Expanded Cargo
Mark I Modified SS Expanded Cargo

Increases cargo hold capacity.
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Local Hull Conversion Expanded Cargo I
Local Hull Conversion Expanded Cargo I

Increases cargo hold capacity.
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Beta Hull Mod Expanded Cargo
Beta Hull Mod Expanded Cargo

Increases cargo hold capacity.
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Partial Power Plant Manager: Diagnostic System
Partial Power Plant Manager: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Alpha Reactor Control: Diagnostic System
Alpha Reactor Control: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Type-E Power Core Modification: Diagnostic System
Type-E Power Core Modification: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Marked Generator Refitting: Diagnostic System
Marked Generator Refitting: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Local Power Plant Manager: Diagnostic System I
Local Power Plant Manager: Diagnostic System I

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Type-D Power Core Modification: Diagnostic System
Type-D Power Core Modification: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Type-E Power Core Modification: Reaction Control
Type-E Power Core Modification: Reaction Control

Boosts power core output.
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Makur's Modified Power Diagnostic System
Makur's Modified Power Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Local Power Plant Manager: Capacity Power Relay I
Local Power Plant Manager: Capacity Power Relay I

Increases capacitor recharge rate at the expense of shield boosting.
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Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

Increases capacitor recharge rate at the expense of shield boosting.
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Partial Power Plant Manager: Capacity Power Relay
Partial Power Plant Manager: Capacity Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Alpha Reactor Control: Capacitor Power Relay
Alpha Reactor Control: Capacitor Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Type-E Power Core Modification: Capacitor Power Relay
Type-E Power Core Modification: Capacitor Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Marked Generator Refitting: Capacitor Power Relay
Marked Generator Refitting: Capacitor Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Local Power Plant Manager: Capacitor Flux I
Local Power Plant Manager: Capacitor Flux I

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Mark I Generator Refitting: Capacitor Flux
Mark I Generator Refitting: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Partial Power Plant Manager: Capacitor Flux
Partial Power Plant Manager: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Alpha Reactor Control: Capacitor Flux
Alpha Reactor Control: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Type-E Power Core Modification: Capacitor Flux
Type-E Power Core Modification: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Marked Generator Refitting: Capacitor Flux
Marked Generator Refitting: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Partial Power Plant Manager: Reaction Control
Partial Power Plant Manager: Reaction Control

Boosts power core output.
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Alpha Reactor Control: Reaction Control
Alpha Reactor Control: Reaction Control

Boosts power core output.
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Marked Generator Refitting: Reaction Control
Marked Generator Refitting: Reaction Control

Boosts power core output.
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Local Power Plant Manager: Reaction Control I
Local Power Plant Manager: Reaction Control I

Boosts power core output.
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Beta Reactor Control: Reaction Control I
Beta Reactor Control: Reaction Control I

Boosts power core output.
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Mark I Generator Refitting: Reaction Control
Mark I Generator Refitting: Reaction Control

Boosts power core output.
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Local Power Plant Manager: Reaction Shield Flux I
Local Power Plant Manager: Reaction Shield Flux I

Increases shield recharge rate while lowering the maximum shield capacity.
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Beta Reactor Control: Shield Flux I
Beta Reactor Control: Shield Flux I

Increases shield recharge rate while lowering the maximum shield capacity.
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Partial Power Plant Manager: Shield Flux
Partial Power Plant Manager: Shield Flux

Increases shield recharge rate while lowering the maximum shield capacity.
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Alpha Reactor Shield Flux
Alpha Reactor Shield Flux

Increases shield recharge rate while lowering the maximum shield capacity.
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Type-E Power Core Modification: Shield Flux
Type-E Power Core Modification: Shield Flux

Increases shield recharge rate while lowering the maximum shield capacity.
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Marked Generator Refitting: Shield Flux
Marked Generator Refitting: Shield Flux

Increases shield recharge rate while lowering the maximum shield capacity.
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Shield Transporter Rig I
Shield Transporter Rig I

This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
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Shield Transporter Rig II
Shield Transporter Rig II

This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
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Projectile Cache Distributor I
Projectile Cache Distributor I

This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
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Projectile Consumption Elutriator I
Projectile Consumption Elutriator I

THIS MOD NOT RELEASED
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Projectile Cache Distributor II
Projectile Cache Distributor II

This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
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Projectile Consumption Elutriator II
Projectile Consumption Elutriator II

THIS MOD NOT RELEASED
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Large EW Drone Range Augmentor I
Large EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Large EW Drone Range Augmentor II
Large EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Drone Damage Rig I
Drone Damage Rig I

This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Drone Damage Rig II
Drone Damage Rig II

This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Small EW Drone Range Augmentor I
Small EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Medium EW Drone Range Augmentor I
Medium EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Small EW Drone Range Augmentor II
Small EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Medium EW Drone Range Augmentor II
Medium EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
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Launcher Processor Rig I
Launcher Processor Rig I

THIS MOD NOT RELEASED
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Missile Guidance System Rig I
Missile Guidance System Rig I

This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
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Launcher Processor Rig II
Launcher Processor Rig II

THIS MOD NOT RELEASED
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Missile Guidance System Rig II
Missile Guidance System Rig II

This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
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Propellant Injection Vent I
Propellant Injection Vent I

This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
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Propellant Injection Vent II
Propellant Injection Vent II

This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
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Small Targeting Amplifier I
Small Targeting Amplifier I

This ship modification is designed to increase the max targeting range, at the expense of agility and max velocity. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
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Sensor Strength Rig I
Sensor Strength Rig I

This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sensor Strength Rig II
Sensor Strength Rig II

This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Superweapon_AOEGuide
Superweapon_AOEGuide


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Superweapon_AOEECM
Superweapon_AOEECM

Emits an area-of-effect burst, centered on the designated location. The burst has a chance to momentarily disrupt the target locks of any affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
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Mining Laser Optimization I
Mining Laser Optimization I


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Mining Laser Optimization II
Mining Laser Optimization II


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Mining Laser Range I
Mining Laser Range I


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Mining Laser Range II
Mining Laser Range II


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Civilian Salvager
Civilian Salvager

A specialized scanner used to detect salvageable items in ship wrecks.
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Confessor Defense Mode
Confessor Defense Mode

33.3% bonus to all armor resistances 33.3% reduction in ship signature radius
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Confessor Sharpshooter Mode
Confessor Sharpshooter Mode

66.6% bonus to Small Energy Turret optimal range 33% bonus to Small Energy Turret damage 100% bonus to sensor strength and targeting range 66% bonus to Sensor Dampener and Weapon Disruptor resistances
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Confessor Propulsion Mode
Confessor Propulsion Mode

66.6% bonus to AB and MWD speed boost 33.3% bonus to ship inertia modifier
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Svipul Defense Mode
Svipul Defense Mode

33.3% bonus to all shield and armor resistances 66.6% reduction in MicroWarpdrive signature radius penalty
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Svipul Propulsion Mode
Svipul Propulsion Mode

66.6% bonus to AB and MWD speed boost 33.3% bonus to ship inertia modifier
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Svipul Sharpshooter Mode
Svipul Sharpshooter Mode

33.3% bonus to Small Projectile Turret tracking speed 33.3% bonus to Small Projectile Turret damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
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Jackdaw Defense Mode
Jackdaw Defense Mode

33.3% bonus to all shield resistances 33.3% reduction in ship signature radius
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Jackdaw Propulsion Mode
Jackdaw Propulsion Mode

33.3% bonus to maximum velocity 66.6% bonus to ship inertia modifier
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Jackdaw Sharpshooter Mode
Jackdaw Sharpshooter Mode

66.6% bonus to Rocket and Light Missile velocity 33.3% bonus to Rocket and Light Missile damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
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Hecate Defense Mode
Hecate Defense Mode

33.3% bonus to all armor and hull resistances 33.3% reduction to armor repairer duration
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Hecate Propulsion Mode
Hecate Propulsion Mode

66.6% bonus to MWD speed boost and reduction in MWD capacitor use 66.6% bonus to ship inertia modifier
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Hecate Sharpshooter Mode
Hecate Sharpshooter Mode

66.6% bonus to Small Hybrid Turret optimal range 33.3% bonus to Small Hybrid Turret damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
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QA Entosis Link
QA Entosis Link

Entosis Link.
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testShieldMod_PLACEHOLDER
testShieldMod_PLACEHOLDER


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testArmorMod_PLACEHOLDER
testArmorMod_PLACEHOLDER


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Дроны
Tutorial Attack Drone
Tutorial Attack Drone


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Hellhound I
Hellhound I

Heavy Attack Drone
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Fighter Uno
Fighter Uno

Fighter drone for carriers
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FA-14 Templar
FA-14 Templar

Fighter Bomber
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Mining Drone - Improved
Mining Drone - Improved


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Mining Drone - Elite
Mining Drone - Elite

Mining Drone
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Repair Drone
Repair Drone


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Unanchoring Drone
Unanchoring Drone

A drone that can be used to destabilize structures that are anchored in place. They are not good for much else but are pretty versatile at what they do.
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Warp Scrambling Drone
Warp Scrambling Drone

Warp Scrambling Drone
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10mn webscramblifying Drone
10mn webscramblifying Drone

Warp Scrambling Drone
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QA Salvage Drone
QA Salvage Drone

This drone does not exist.
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Имплантанты
Aurora Alpha
Aurora Alpha

You will be banned if you have this and you are not in ISD :)
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Aurora Delta
Aurora Delta

You will be banned if you have this and you are not in ISD :)
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Aurora Omega
Aurora Omega

You will be banned if you have this and you are not in ISD :)
Подробнее...


Aurora Epsilon
Aurora Epsilon

You will be banned if you have this and you are not in ISD :)
Подробнее...


Aurora Beta
Aurora Beta

You will be banned if you have this and you are not in ISD :)
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Aurora Gamma
Aurora Gamma

You will be banned if you have this and you are not in ISD :)
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QA SpaceAnchor Implant
QA SpaceAnchor Implant

This implant does not exist
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QA Cerebral Accelerator - (16)
QA Cerebral Accelerator - (16)

This booster does not exist.
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QA Cerebral Accelerator - (32)
QA Cerebral Accelerator - (32)

This booster does not exist.
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QA Cerebral Accelerator - (64)
QA Cerebral Accelerator - (64)

This booster does not exist.
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QA Cerebral Accelerator - (128)
QA Cerebral Accelerator - (128)

This booster does not exist.
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Gold Ouroboros Accelerator
Gold Ouroboros Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.
Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.
The compounds are only guaranteed to function until YC118/08/19.
Подробнее...


Silver Ouroboros Accelerator
Silver Ouroboros Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.
Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 3 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.
The compounds are only guaranteed to function until YC118/08/19.
Подробнее...


Copper Ouroboros Accelerator
Copper Ouroboros Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.
Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.
The compounds are only guaranteed to function until YC118/08/19.
Подробнее...


Blood Raider Cerebral Accelerator
Blood Raider Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.
Подробнее...


Advanced Blood Raider Cerebral Accelerator
Advanced Blood Raider Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.
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YC119 Yoiul Festival Accelerator
YC119 Yoiul Festival Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC119/01/20.
Подробнее...


Rogue Swarm Accelerator
Rogue Swarm Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC119/30/06.
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Inherent Implants 'Sergeant' XE4
Inherent Implants 'Sergeant' XE4

A neural interface upgrade that boosts the pilot's skill with energy emission systems.
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Memory Augmentation - Advanced
Memory Augmentation - Advanced

This image processor implanted in the temporal lobe grants a bonus to a character's memory. +6 Bonus to Memory
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Memory Augmentation - Elite
Memory Augmentation - Elite

This image processor implanted in the temporal lobe grants a bonus to a character's memory. +7 Bonus to Memory
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Neural Boost - Advanced
Neural Boost - Advanced

A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +6 Bonus to Willpower
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Neural Boost - Elite
Neural Boost - Elite

A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +7 Bonus to Willpower
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Ocular Filter - Advanced
Ocular Filter - Advanced

This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +6 Bonus to Perception
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Ocular Filter - Elite
Ocular Filter - Elite

This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +7 Bonus to Perception
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Cybernetic Subprocessor - Advanced
Cybernetic Subprocessor - Advanced

This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +6 Bonus to Intelligence
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Cybernetic Subprocessor - Elite
Cybernetic Subprocessor - Elite

This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +7 Bonus to Intelligence
Подробнее...


Social Adaptation Chip - Advanced
Social Adaptation Chip - Advanced

This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +6 Bonus to Charisma
Подробнее...


QA Warp Accelerator
QA Warp Accelerator

This implant does not exist.
Подробнее...


QA Agility Booster
QA Agility Booster

This implant does not exist.
Подробнее...


Hardwiring - Zainou 'Beancounter' CI-1
Hardwiring - Zainou 'Beancounter' CI-1

A neural Interface upgrade that boost the pilot's skill at invention.
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Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1
Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1

A defunct interface which does not work is being recalled by Poteque corporation.
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Hardwiring - Zainou 'Beancounter' CI-2
Hardwiring - Zainou 'Beancounter' CI-2

A neural Interface upgrade that boost the pilot's skill at invention.
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Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2
Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2

A defunct interface which does not work is being recalled by Poteque corporation.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1

A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1

A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1

A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1

A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2

A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2

A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0

A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2

A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2

A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to effective security rating increase.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective security rating increase.
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X

TEST IMPLANT
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X

TEST IMPLANT
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X

TEST IMPLANT
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X

TEST IMPLANT
Подробнее...


Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X

TEST IMPLANT
Подробнее...



Скиллы
Tactical Strike

Skill at Tactical Strike Accuracy. Accuracy of Tactical Strike increased by 5% per level
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Jove Frigate


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Jove Cruiser


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Polaris

Skill at operating Polaris ships.
Подробнее...


Concord

Skill at operating Concord.
Подробнее...


Jove Industrial

Skill at operating Jovian industrial ships.
Подробнее...


Jove Battleship

Skill at operating jove battleships.
Подробнее...


Destroyers

Skill for the operation of Destroyers.
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Battlecruisers

Skill at operating Battlecruisers. Can not be trained on Trial Accounts.
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Omnipotent

Those who possess this are all knowing and all seeing with unlimited power and authority.
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Amarr Force Auxiliary

Skill at operating Amarr force auxiliaries.
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Caldari Force Auxiliary

Skill at operating Caldari force auxiliaries.
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Gallente Force Auxiliary

Skill at operating Gallente force auxiliaries.
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Minmatar Force Auxiliary

Skill at operating Minmatar force auxiliaries.
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Station Management

The operation and management of spacestations.
Подробнее...


Starbase Management

Skill at setting up Starbases
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Factory Management

Skill at factory operation.
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Refinery Management

Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.
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CFO Training

Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp.
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Chief Science Officer

Skill at managing corp research.
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Public Relations

Skill at managing corporate offices.
Подробнее...


Intelligence Analyst

Skill at directing a corporation's espionage division.
Подробнее...


Amarr Tech

Grants +5% reduction in Amarr equipment production time.
Подробнее...


Caldari Tech

Grants +5% reduction in Caldari equipment production time.
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Gallente Tech

Grants +5% reduction in Gallente equipment production time.
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Minmatar Tech

Grants +5% reduction in Minmatar equipment production time.
Подробнее...


Mobile Factory Operation


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Hypernet Science

Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
Подробнее...


Electronic Subsystem Technology

Understanding of the technology used to create advanced electronic subsystems.
Подробнее...


Advanced Sensor Upgrades

Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.
Подробнее...


Hypereuclidean Navigation

Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.
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Tournament Observation

Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
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Imperial Navy Security Clearance

Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).
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TEST Drone Skill

This skill currently has no effect.
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Propulsion Jamming Drone Interfacing

Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.
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Black Market Trading

Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.
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Smuggling

Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.
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Test

This is a test skill and should never appear in the live game
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General Freight

Skill at the stowage and transportation of bulk goods. 5% Bonus per level to Ship Cargo Capacity
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Starship Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Mineral Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Munitions Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Drone Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Raw Material Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Consumable Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Hazardous Material Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Tax Evasion

Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage. 2% reduction in SCC tax per level. Note: This skill does not apply to taxes imposed by player corporations.
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DED Connections

Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 isk per pirate head per level of the skill
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Stealth Bombers Fake Skill

Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.
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Advanced Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.
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Advanced Energy Grid Upgrades

Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.
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Mobile Refinery Operation


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Ore Compression


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Reactions

Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level.
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Mass Reactions

Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level.
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Advanced Mass Reactions

Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.
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Remote Reactions

Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
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Amarr Electronic Systems

Skill in the operation of Amarr Electronic Subsystems used on Tech III ships.
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Gallente Electronic Systems

Skill in the operation of Gallente Electronic Subsystems used on Tech III ships.
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Caldari Electronic Systems

Skill in the operation of Caldari Electronic Subsystems used on Tech III ships.
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Minmatar Electronic Systems

Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships.
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Объявления
  • В калькулятор производства добавлен модуль Контроля производства.
  • База обновлена до версии "mosaic 1.0".