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Корабли
Gallente Police Ship

Gallente Police Ship

The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout.
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Minmatar Peacekeeper Ship

Minmatar Peacekeeper Ship

Minmatar Police 1
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Devourer

Devourer

Pirate Frigate 2
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Fury

Fury

Pirate Frigate 3
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Medusa

Medusa

Pirate Frigate 5
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Lynx

Lynx

Pirate Frigate 7
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Swordspine

Swordspine

Pirate Frigate 8
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Concord Police Frigate

Concord Police Frigate

A Concord Patrol Frigate.
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Concord SWAT Frigate

Concord SWAT Frigate

A Concord SWAT vessel. .
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Concord Army Frigate

Concord Army Frigate

A Concord millitary vessel.
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Concord Special Ops Frigate

Concord Special Ops Frigate

A Concord Special Ops Frigate
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SOCT 1

SOCT 1

The Society of Conscious Thought prefers this vehicle for most of its errands.
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SOCT 2

SOCT 2

The Society of Conscious Thought prefers this vehicle for many of its errands.
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Amarr Police Frigate

Amarr Police Frigate

Amarr Police Frigate
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Cockroach

Cockroach

The specially adapted rogue drone scanning technology integrated into this unique frigate-sized platform is reserved for the exclusive use of the elite Equipment Certification and Anomaly Investigations Division (ECAID) agents. The femtometer wavelength scan resolution allows the pilot to virtually dissect and analyze any object at a subatomic scale, divining all flaws and defects with an uncanny level of quality. Flying one of these amazing ships is also a great mark of achievement. Any ECAID agent worthy of such a command can be said to have reached the pinnacle of his career and is worthy of all capsuleer's deep respect.
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Immovable Enigma

Immovable Enigma

The mysterious Enigma.
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Khanid Navy Frigate

Khanid Navy Frigate

Navy Frig.
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Mordus Frigate

Mordus Frigate

Navy Frig.
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Concord Police Cruiser

Concord Police Cruiser

Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.
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Opux Dragoon Yacht

Opux Dragoon Yacht

Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy.
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Concord Police Battleship

Concord Police Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord Special Ops Battleship

Concord Special Ops Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord SWAT Battleship

Concord SWAT Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord Army Battleship

Concord Army Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Capsule

Capsule

Standard capsule.
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Capsule - Genolution 'Auroral' 197-variant

Capsule - Genolution 'Auroral' 197-variant

This hydrostatic capsule is a unique variant on the standard model. Its golden sheen is nominally decorative material, whose role and purpose are highly classified and which dissipates entirely upon reprocessing. It is known that the capsule's regular building materials are intermixed with traces of another matter, the exact nature of which remains unknown to everyone outside Genolution's research facilities, even the capsuleers themselves. Theories on the subject include Fullerene Intercalated Graphite polymer for better function of internal parts without the added heat of internal friction; a meld of Fullerite-C320 and Fullerite-C540 for an extra-strength shell that can better withstand the rigors of continued operation under stress (albeit not, sadly, withstand a few direct hits from another vessel's weapon), or just a thin coating of some newly invented sheen compound. The capsule's primary function remains to keep the capsuleer alive - even to the point of sending their consciousness to a nearby cloning vat, in the event of imminent obliteration - and allowing for the operation of the massive interstellar vessels in which the capsule is usually encased. This variant can only be operated by those capsuleers wearing the Genolution 'Auroral' AU-79 implant, and will be automatically replaced upon destruction.
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Civilian Amarr Shuttle

Civilian Amarr Shuttle

Amarr Shuttle
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Civilian Caldari Shuttle

Civilian Caldari Shuttle

Caldari Shuttle
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Civilian Gallente Shuttle

Civilian Gallente Shuttle

Gallente Shuttle
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Civilian Minmatar Shuttle

Civilian Minmatar Shuttle

Minmatar Shuttle
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Amarr Media Shuttle

Amarr Media Shuttle

Modified shuttle used by the Amarr media to report on events.
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Caldari Media Shuttle

Caldari Media Shuttle

Modified shuttle used by the Caldari media to report on events.
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Gallente Media Shuttle

Gallente Media Shuttle

Modified shuttle used by the Gallente media to report on events.
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Minmatar Media Shuttle

Minmatar Media Shuttle

Modified shuttle used by the Minmatar media to report on events.
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Polaris Enigma Frigate

Polaris Enigma Frigate

The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
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Polaris Inspector Frigate

Polaris Inspector Frigate

The Polaris Inspector frigate is an observation vehicle with a very resiliant superstructure.
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Polaris Centurion TEST

Polaris Centurion TEST

The Polaris Centurion is an elite class observer vehicle with a nearly impenatrable armor coating.
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Polaris Legatus Frigate

Polaris Legatus Frigate

The Polaris Legatus frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
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Polaris Centurion Frigate

Polaris Centurion Frigate

The Polaris Centurion frigate is an observation vehicle with a very resiliant superstructure.
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Blade

Blade

Hull: Rifter Class Role: Escort Developer: Core Complexions Core Complexions ships are unusual in that they favor electronics and defense over the typical "Lots of guns" approach traditionaly favored by the Minmatar
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Erinye

Erinye

Hull: Tristan Class Developer: Roden Shipyards Role: Assault Frigate
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Gatherer

Gatherer

Developer: Viziam Role: Mining Frigate
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Kishar

Kishar

Hull: Maulus Class Developer: Duvolle Laboratories
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Dagger

Dagger


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Nation

Nation


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Модули
Luther Veron's Modified Shield Extender

Luther Veron's Modified Shield Extender

Increases the maximum strength of the shield.
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CONCORD Micro Shield Extender

CONCORD Micro Shield Extender

Increases the maximum strength of the shield.
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CONCORD Medium Shield Extender

CONCORD Medium Shield Extender

Increases the maximum strength of the shield.
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CONCORD Large Shield Extender

CONCORD Large Shield Extender

Increases the maximum strength of the shield.
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Thukker Modified Medium Shield Extender

Thukker Modified Medium Shield Extender

Increases the maximum strength of the shield.
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Capital Remote Shield Booster II

Capital Remote Shield Booster II

Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
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X-Large Murky Remote Shield Booster

X-Large Murky Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large 'Atonement' Remote Shield Booster

X-Large 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large Asymmetric Remote Shield Booster

X-Large Asymmetric Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large S95a Remote Shield Booster

X-Large S95a Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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Thukker Modified 100MN Afterburner

Thukker Modified 100MN Afterburner

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module
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BH Ship Scanner

BH Ship Scanner

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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Makur's Modified Warp Disruptor

Makur's Modified Warp Disruptor

Disrupts the target ship's navigation computer which prevents it from warping.
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Makur's Modified Warp Scrambler

Makur's Modified Warp Scrambler

Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive.
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CONCORD Modified Warp Scrambler

CONCORD Modified Warp Scrambler

Disrupts the target ship's navigation computer which prevents it from warping.
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Warp Prohibitor I

Warp Prohibitor I

Disrupts the target ship's navigation computer which prevents it from warping.
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Civilian Gatling Pulse Laser

Civilian Gatling Pulse Laser

Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal.
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Civilian Gatling Autocannon

Civilian Gatling Autocannon

Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo.
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Civilian Gatling Railgun

Civilian Gatling Railgun

Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammunition from space particles. Cannot use standard hybrid charges.
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Civilian Light Electron Blaster

Civilian Light Electron Blaster

Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo.
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Sleeper Turret Small

Sleeper Turret Small

Small Sleeper Turret
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Sleeper Turret Medium

Sleeper Turret Medium

Medium Sleeper Turret
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Sleeper Turret Large

Sleeper Turret Large

Large Sleeper Turret
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Luther Veron's Modified Dual Heavy Beam Laser

Luther Veron's Modified Dual Heavy Beam Laser

This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Luther Veron's Modified Mega Beam Laser

Luther Veron's Modified Mega Beam Laser

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Luther Veron's Modified Tachyon Beam Laser

Luther Veron's Modified Tachyon Beam Laser

An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Makur's Modified Dual Heavy Beam Laser

Makur's Modified Dual Heavy Beam Laser

This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Makur's Modified Mega Beam Laser

Makur's Modified Mega Beam Laser

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Medium Pulse Laser

CONCORD Medium Pulse Laser

A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Dual Heavy Pulse Laser

CONCORD Dual Heavy Pulse Laser

This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Heavy Pulse Laser

CONCORD Heavy Pulse Laser

A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Miner II (China)

Miner II (China)

Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
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1200mm Heavy Prototype Artillery

1200mm Heavy Prototype Artillery

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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720mm 'Probe' Artillery I

720mm 'Probe' Artillery I

Not supposed to be here...
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720mm Cordite Howitzer I

720mm Cordite Howitzer I

You don't see this...
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Shaqil's Modified 1200mm Artillery Cannon

Shaqil's Modified 1200mm Artillery Cannon

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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Shaqil's Modified 1400mm Howitzer Artillery

Shaqil's Modified 1400mm Howitzer Artillery

The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 1200mm Artillery

CONCORD 1200mm Artillery

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 650mm Artillery

CONCORD 650mm Artillery

A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 200mm Autocannon

CONCORD 200mm Autocannon

A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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X-Large Capacitor Battery I

X-Large Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Capacitor Battery II

X-Large Capacitor Battery II

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large F-4a Ld-Sulfate Capacitor Charge Unit

X-Large F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Ld-Acid Capacitor Battery I

X-Large Ld-Acid Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Peroxide Capacitor Power Cell

X-Large Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Ohm Capacitor Reserve I

X-Large Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Naiyon's Modified Stasis Webifier

Naiyon's Modified Stasis Webifier

Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
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Capital Remote Capacitor Transmitter II

Capital Remote Capacitor Transmitter II

Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
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Luther Veron's Modified Large EMP Smartbomb

Luther Veron's Modified Large EMP Smartbomb

Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
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Naiyon's Modified 425mm Railgun

Naiyon's Modified 425mm Railgun

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Naiyon's Modified 350mm Railgun

Naiyon's Modified 350mm Railgun

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 150mm Railgun

CONCORD 150mm Railgun

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 250mm Railgun

CONCORD 250mm Railgun

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 350mm Railgun

CONCORD 350mm Railgun

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Small Perishable Capacitor Overcharge II

Small Perishable Capacitor Overcharge II

Provides a quick injection of power into the capacitor.
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Luther Veron's Modified Adaptive Invulnerability Field

Luther Veron's Modified Adaptive Invulnerability Field

Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
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Naiyon's Modified Adaptive Invulnerability Field

Naiyon's Modified Adaptive Invulnerability Field

Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
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Ore compression thingie

Ore compression thingie

Increases cargo hold capacity.
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Luther Veron's Modified Heat Sink

Luther Veron's Modified Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Makur's Modified Heat Sink

Makur's Modified Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Countermeasure Launcher I

Countermeasure Launcher I

A launcher for various missile countermeasures.
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CONCORD Armor EM Hardener

CONCORD Armor EM Hardener

A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Explosive Hardener

CONCORD Armor Explosive Hardener

A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Kinetic Hardener

CONCORD Armor Kinetic Hardener

A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Thermic Hardener

CONCORD Armor Thermic Hardener

A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Small Active Stealth System I

Small Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Medium Active Stealth System I

Medium Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Large Active Stealth System I

Large Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Huge Active Stealth System I

Huge Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Smugglers Mask I

Smugglers Mask I

This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.
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Stealth System I

Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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SpaceAnchor

SpaceAnchor

This module does not exist.
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QA Cloaking Device

QA Cloaking Device

This module does not exist.
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QA Speed Limiter Module

QA Speed Limiter Module

This module does not exist.
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QA Smartbomb

QA Smartbomb

This module does not exist.
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QA Shield Extender

QA Shield Extender

This module does not exist.
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QA ECM Burst

QA ECM Burst

Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time
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QA Mega Module

QA Mega Module

This module does not exist.
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QA Mining Laser Upgrade

QA Mining Laser Upgrade

This module does not exist
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Old System Scanner

Old System Scanner

Trash me if you find me.
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System Scanner I

System Scanner I

Scans the ore make-up of an asteroid.
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Recon System Scanner

Recon System Scanner

An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship's gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space.
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Oshima's System Scanner

Oshima's System Scanner

A very old system scanner prototype. Far too big and cumbersome to be worth anything in today's markets.
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Scan Probe Launcher II

Scan Probe Launcher II

A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
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Recon Probe Launcher II

Recon Probe Launcher II

A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.
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Demo Probe Launcher

Demo Probe Launcher

A missile launcher shell modified to fit scanner probes. Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
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Shaqil's Modified Cruise Missile Launcher

Shaqil's Modified Cruise Missile Launcher

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
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CONCORD Cruise Missile Launcher

CONCORD Cruise Missile Launcher

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
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CONCORD Light Missile Launcher

CONCORD Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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CONCORD Heavy Missile Launcher

CONCORD Heavy Missile Launcher

Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
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Civilian Data Analyzer

Civilian Data Analyzer

A Hacking system used to override electronic security systems.
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Civilian Relic Analyzer

Civilian Relic Analyzer

A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space.
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Medium Tractor Beam I

Medium Tractor Beam I

By manipulating gravity field this modules can pull cargo containers towards the ship.
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Large Tractor Beam I

Large Tractor Beam I

By manipulating gravity field this modules can pull cargo containers towards the ship.
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Makur's Modified Power Diagnostic System

Makur's Modified Power Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Shield Transporter Rig I

Shield Transporter Rig I

This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
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Shield Transporter Rig II

Shield Transporter Rig II

This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
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Projectile Cache Distributor I

Projectile Cache Distributor I

This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
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Projectile Consumption Elutriator I

Projectile Consumption Elutriator I

THIS MOD NOT RELEASED
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Projectile Cache Distributor II

Projectile Cache Distributor II

This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
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Projectile Consumption Elutriator II

Projectile Consumption Elutriator II

THIS MOD NOT RELEASED
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Large EW Drone Range Augmentor I

Large EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Large EW Drone Range Augmentor II

Large EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Drone Damage Rig I

Drone Damage Rig I

This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Drone Damage Rig II

Drone Damage Rig II

This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Small EW Drone Range Augmentor I

Small EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Medium EW Drone Range Augmentor I

Medium EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Small EW Drone Range Augmentor II

Small EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Medium EW Drone Range Augmentor II

Medium EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Launcher Processor Rig I

Launcher Processor Rig I

THIS MOD NOT RELEASED
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Missile Guidance System Rig I

Missile Guidance System Rig I

This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
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Launcher Processor Rig II

Launcher Processor Rig II

THIS MOD NOT RELEASED
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Missile Guidance System Rig II

Missile Guidance System Rig II

This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
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Propellant Injection Vent I

Propellant Injection Vent I

This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Propellant Injection Vent II

Propellant Injection Vent II

This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Small Targeting Amplifier I

Small Targeting Amplifier I

This ship modification is designed to increase the max targeting range, at the expense of agility and max velocity.
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Sensor Strength Rig I

Sensor Strength Rig I

This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sensor Strength Rig II

Sensor Strength Rig II

This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mining Laser Optimization I

Mining Laser Optimization I


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Mining Laser Optimization II

Mining Laser Optimization II


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Mining Laser Range I

Mining Laser Range I


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Mining Laser Range II

Mining Laser Range II


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Civilian Salvager

Civilian Salvager

A specialized scanner used to detect salvageable items in ship wrecks.
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Дроны
Tutorial Attack Drone

Tutorial Attack Drone


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Hellhound I

Hellhound I

Heavy Attack Drone
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Mining Drone - Improved

Mining Drone - Improved


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Mining Drone - Elite

Mining Drone - Elite

Mining Drone
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Repair Drone

Repair Drone


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Unanchoring Drone

Unanchoring Drone

A drone that can be used to destabilize structures that are anchored in place. They are not good for much else but are pretty versatile at what they do.
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Warp Scrambling Drone

Warp Scrambling Drone

Warp Scrambling Drone
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10mn webscramblifying Drone

10mn webscramblifying Drone

Warp Scrambling Drone
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Fighter Uno

Fighter Uno

Fighter drone for carriers
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FA-14 Templar

FA-14 Templar

Fighter Bomber
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Имплантанты
Aurora Alpha

Aurora Alpha

You will be banned if you have this and you are not in ISD :)
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Aurora Delta

Aurora Delta

You will be banned if you have this and you are not in ISD :)
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Aurora Omega

Aurora Omega

You will be banned if you have this and you are not in ISD :)
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Aurora Epsilon

Aurora Epsilon

You will be banned if you have this and you are not in ISD :)
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Aurora Beta

Aurora Beta

You will be banned if you have this and you are not in ISD :)
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Aurora Gamma

Aurora Gamma

You will be banned if you have this and you are not in ISD :)
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QA SpaceAnchor Implant

QA SpaceAnchor Implant

This implant does not exist
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Inherent Implants 'Sergeant' XE4

Inherent Implants 'Sergeant' XE4

A neural interface upgrade that boosts the pilot's skill with energy emission systems.
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QA Warp Accelerator

QA Warp Accelerator

This implant does not exist.
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QA Agility Booster

QA Agility Booster

This implant does not exist.
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Hardwiring - Zainou 'Beancounter' CI-1

Hardwiring - Zainou 'Beancounter' CI-1

A neural Interface upgrade that boost the pilot's skill at invention.
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Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1

Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1

A defunct interface which does not work is being recalled by Poteque corporation.
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Hardwiring - Zainou 'Beancounter' CI-2

Hardwiring - Zainou 'Beancounter' CI-2

A neural Interface upgrade that boost the pilot's skill at invention.
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Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2

Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2

A defunct interface which does not work is being recalled by Poteque corporation.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1

A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1

A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1

A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1

A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2

A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2

A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0

A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2

A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2

A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X

TEST IMPLANT
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Скиллы

Tactical Strike

Skill at Tactical Strike Accuracy. Accuracy of Tactical Strike increased by 5% per level
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Jove Frigate


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Jove Cruiser


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Polaris

Skill at operating Polaris ships.
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Concord

Skill at operating Concord .
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Jove Industrial

Skill at operating Jovian industrial ships.
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Jove Battleship

Skill at operating jove battleships.
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Destroyers

Skill at operating Destroyers.
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Battlecruisers

Skill at operating Battlecruisers. Can not be trained on Trial Accounts.
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Omnipotent

Those who possess this are all knowing and all seeing with unlimited power and authority.
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Station Management

The operation and management of spacestations.
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Starbase Management

Skill at setting up Starbases
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Factory Management

Skill at factory operation.
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Refinery Management

Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.
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CFO Training

Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp.
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Chief Science Officer

Skill at managing corp research.
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Public Relations

Skill at managing corporate offices.
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Intelligence Analyst

Skill at directing a corporation's espionage division.
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Amarr Tech

Grants +5% reduction in Amarr equipment production time.
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Caldari Tech

Grants +5% reduction in Caldari equipment production time.
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Gallente Tech

Grants +5% reduction in Gallente equipment production time.
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Minmatar Tech

Grants +5% reduction in Minmatar equipment production time.
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Mobile Factory Operation


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Hypernet Science

Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
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Advanced Sensor Upgrades

Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.
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Hypereuclidean Navigation

Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.
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Tournament Observation

Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
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Imperial Navy Security Clearance

Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).
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TEST Drone Skill

Test Drone Skill, should give a lot of shields to a drone.
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Mining Drone Specialization

Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield.
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Propulsion Jamming Drone Interfacing

Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.
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Black Market Trading

Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.
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Smuggling

Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.
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Test

This is a test skill and should never appear in the live game
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General Freight

Skill at the stowage and transportation of bulk goods 5% Bonus per level to Ship Cargo Capacity
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Starship Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Mineral Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Munitions Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Drone Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Raw Material Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Consumable Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Hazardous Material Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Tax Evasion

Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage. 2% reduction in SCC tax per level. Note: This skill does not apply to taxes imposed by player corporations.
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DED Connections

Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 isk per pirate head per level of the skill
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Stealth Bombers Fake Skill

Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.
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Advanced Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.
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Advanced Energy Grid Upgrades

Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.
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Mobile Refinery Operation


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Ore Compression


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Объявления
База обновлена до версии "Криус 1.6". Считалка и калькулятор производства обновлены, но могут глючить. ME увеличен до 12%.

Обновление в модуле подсчета цен:
  • теперь подсчет цен идет как по регионам, так и отдельно по хабам с учетом системы.

Обновления в калькуляторе производства:
  • налоги
  • процент профита