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Gallente Police Ship

Gallente Police Ship

The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout.
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Minmatar Peacekeeper Ship

Minmatar Peacekeeper Ship

Minmatar Police 1
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Devourer

Devourer

Pirate Frigate 2
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Fury

Fury

Pirate Frigate 3
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Medusa

Medusa

Pirate Frigate 5
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Lynx

Lynx

Pirate Frigate 7
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Swordspine

Swordspine

Pirate Frigate 8
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Concord Police Frigate

Concord Police Frigate

A Concord Patrol Frigate.
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Concord SWAT Frigate

Concord SWAT Frigate

A Concord SWAT vessel. .
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Concord Army Frigate

Concord Army Frigate

A Concord millitary vessel.
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Concord Special Ops Frigate

Concord Special Ops Frigate

A Concord Special Ops Frigate
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SOCT 1

SOCT 1

The Society of Conscious Thought prefers this vehicle for most of its errands.
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SOCT 2

SOCT 2

The Society of Conscious Thought prefers this vehicle for many of its errands.
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Amarr Police Frigate

Amarr Police Frigate

Amarr Police Frigate
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Cockroach

Cockroach

The specially adapted rogue drone scanning technology integrated into this unique frigate-sized platform is reserved for the exclusive use of the elite Equipment Certification and Anomaly Investigations Division (ECAID) agents. The femtometer wavelength scan resolution allows the pilot to virtually dissect and analyze any object at a subatomic scale, divining all flaws and defects with an uncanny level of quality. Flying one of these amazing ships is also a great mark of achievement. Any ECAID agent worthy of such a command can be said to have reached the pinnacle of his career and is worthy of all capsuleer's deep respect.
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Immovable Enigma

Immovable Enigma

The mysterious Enigma.
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Khanid Navy Frigate

Khanid Navy Frigate

Navy Frig.
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Mordus Frigate

Mordus Frigate

Navy Frig.
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Sukuuvestaa Heron

Sukuuvestaa Heron

The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. This Heron bears the distinctive appearance of a vessel built for the Sukuuvestaa megacorporation. Known for extremely aggressive business practices, Sukuuvestaa is a powerful megacorporation with dealings in many sectors, most notably real estate and agriculture.
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Inner Zone Shipping Imicus

Inner Zone Shipping Imicus

The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. This Imicus has served as a forward scout for Inner Zone Shipping's high value courier operations, as indicated by its distinctive corporate coloring.
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Sarum Magnate

Sarum Magnate

This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. This Magnate is emblazoned with the coloring and insignia of the Sarum royal family. A visible beacon of Amarrian superiority, it was built to serve as a vanguard of the next great Reclaiming.
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Vherokior Probe

Vherokior Probe

The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. This Probe was commissioned by the Vherokior tribal leadership and bears their colors and insignia. The Vherokior have less political influence than many other tribes, but have become an integral part of both the public and private sectors of the Republic economy.
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Tash-Murkon Magnate

Tash-Murkon Magnate

This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years.

In recent times the royal Amarr Houses have shown increased interest in the design. House Tash-Murkon came to the fore in Amarr politics only after the fall of another, disgraced house, and while they possess great wealth and considerable power, some feel they do not command the respect of the original, highborn royal Houses. This Magnate is a clear statement by house Tash-Murkon that they possess all the grandeur and powerful grace required to stand beside the most pious of Amarr, and despite a few nattering voices claiming they are yet again trying to purchase divinity, most people applaud the vessel as a proper effort to honor the glory of the Almighty.
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Punisher Kador Edition

Punisher Kador Edition

The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
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Punisher Tash-Murkon Edition

Punisher Tash-Murkon Edition

The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
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Merlin Nugoeihuvi Edition

Merlin Nugoeihuvi Edition

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
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Merlin Wiyrkomi Edition

Merlin Wiyrkomi Edition

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
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Rifter Nefantar Edition

Rifter Nefantar Edition

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
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Rifter Krusual Edition

Rifter Krusual Edition

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
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Incursus Aliastra Edition

Incursus Aliastra Edition

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
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Incursus Inner Zone Shipping Edition

Incursus Inner Zone Shipping Edition

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
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Police Pursuit Comet

Police Pursuit Comet

The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
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Tristan Quafe Edition

Tristan Quafe Edition

Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
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Concord Police Cruiser

Concord Police Cruiser

Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.
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Opux Dragoon Yacht

Opux Dragoon Yacht

Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy.
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Omen Kador Edition

Omen Kador Edition

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
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Omen Tash-Murkon Edition

Omen Tash-Murkon Edition

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
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Caracal Nugoeihuvi Edition

Caracal Nugoeihuvi Edition

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
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Caracal Wiyrkomi Edition

Caracal Wiyrkomi Edition

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
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Stabber Nefantar Edition

Stabber Nefantar Edition

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
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Stabber Krusual Edition

Stabber Krusual Edition

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
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Thorax Aliastra Edition

Thorax Aliastra Edition

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
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Thorax Inner Zone Shipping Edition

Thorax Inner Zone Shipping Edition

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
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Vexor Quafe Edition

Vexor Quafe Edition

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
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毒蜥级YC117年特别版

毒蜥级YC117年特别版

This is a special Gila variant developed by a mysterious faction of New Eden.
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Concord Police Battleship

Concord Police Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord Special Ops Battleship

Concord Special Ops Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord SWAT Battleship

Concord SWAT Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Concord Army Battleship

Concord Army Battleship

The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
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Scorpion Ishukone Watch

Scorpion Ishukone Watch

With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities. Details This variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities. Development When Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production. The first of these vessels was awarded to Gallente pilot Jack DuVal on June 4th YC115 as a gesture of good will, after it was stolen from an Ishukone Watch shipyard in orbit of Caldari Prime by the Guristas Pirates, before being abandoned in his hangar in Korama after a lengthy pursuit across the Caldari Border Zone. Technology Though the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special Ladar and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers. Notes Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an "incredible dedication to the Ishukone doctrine of technological superiority."
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Abaddon Tash-Murkon Edition

Abaddon Tash-Murkon Edition

The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
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Abaddon Kador Edition

Abaddon Kador Edition

The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
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Rokh Nugoeihuvi Edition

Rokh Nugoeihuvi Edition

Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
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Rokh Wiyrkomi Edition

Rokh Wiyrkomi Edition

Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
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Maelstrom Nefantar Edition

Maelstrom Nefantar Edition

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
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Maelstrom Krusual Edition

Maelstrom Krusual Edition

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
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Hyperion Aliastra Edition

Hyperion Aliastra Edition

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
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Hyperion Inner Zone Shipping Edition

Hyperion Inner Zone Shipping Edition

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
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Megathron Quafe Edition

Megathron Quafe Edition

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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Apocalypse Blood Raider Edition

Apocalypse Blood Raider Edition

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
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Apocalypse Kador Edition

Apocalypse Kador Edition

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
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Apocalypse Tash-Murkon Edition

Apocalypse Tash-Murkon Edition

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
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Raven Guristas Edition

Raven Guristas Edition

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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Raven Kaalakiota Edition

Raven Kaalakiota Edition

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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Raven Nugoeihuvi Edition

Raven Nugoeihuvi Edition

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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Megathron Police Edition

Megathron Police Edition

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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Megathron Inner Zone Shipping Edition

Megathron Inner Zone Shipping Edition

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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Tempest Justice Edition

Tempest Justice Edition

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
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Tempest Krusual Edition

Tempest Krusual Edition

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
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Tempest Nefantar Edition

Tempest Nefantar Edition

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
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Dominix Quafe Edition

Dominix Quafe Edition

The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
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末日沙场级YC117年特别版

末日沙场级YC117年特别版

This is a special Armageddon variant developed by a mysterious faction of New Eden.
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地狱天使级YC117年特别版

地狱天使级YC117年特别版

This is a special Abaddon variant developed by a mysterious faction of New Eden.
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马克瑞级YC117年特别版

马克瑞级YC117年特别版

This is a special Machariel variant developed by a mysterious faction of New Eden.
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响尾蛇级YC117年特别版

响尾蛇级YC117年特别版

This is a special Rattlesnake variant developed by a mysterious faction of New Eden.
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多米尼克斯级YC117年特别版

多米尼克斯级YC117年特别版

This is a special Dominix variant developed by a mysterious faction of New Eden.
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万王宝座级YC117年特别版

万王宝座级YC117年特别版

This is a special Megathron variant developed by a mysterious faction of New Eden.
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乌鸦级YC117年特别版

乌鸦级YC117年特别版

This is a special Raven variant developed by a mysterious faction of New Eden.
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灾难级YC117年特别版

灾难级YC117年特别版

This is a special Apocalypse variant developed by a mysterious faction of New Eden.
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Iteron Inner Zone Shipping Edition

Iteron Inner Zone Shipping Edition

This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.
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Tayra Wiyrkomi Edition

Tayra Wiyrkomi Edition

The Tayra, an evolution of the now-defunct Badger Mark II, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage.
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Mammoth Nefantar Edition

Mammoth Nefantar Edition

The Mammoth is the largest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
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Bestower Tash-Murkon Edition

Bestower Tash-Murkon Edition

The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
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Capsule

Capsule

Standard capsule.
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Capsule - Genolution 'Auroral' 197-variant

Capsule - Genolution 'Auroral' 197-variant

This hydrostatic capsule is a unique variant on the standard model. Its golden sheen is nominally decorative material, whose role and purpose are highly classified and which dissipates entirely upon reprocessing. It is known that the capsule's regular building materials are intermixed with traces of another matter, the exact nature of which remains unknown to everyone outside Genolution's research facilities, even the capsuleers themselves. Theories on the subject include Fullerene Intercalated Graphite polymer for better function of internal parts without the added heat of internal friction; a meld of Fullerite-C320 and Fullerite-C540 for an extra-strength shell that can better withstand the rigors of continued operation under stress (albeit not, sadly, withstand a few direct hits from another vessel's weapon), or just a thin coating of some newly invented sheen compound. The capsule's primary function remains to keep the capsuleer alive - even to the point of sending their consciousness to a nearby cloning vat, in the event of imminent obliteration - and allowing for the operation of the massive interstellar vessels in which the capsule is usually encased. This variant can only be operated by those capsuleers wearing the Genolution 'Auroral' AU-79 implant, and will be automatically replaced upon destruction.
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Civilian Amarr Shuttle

Civilian Amarr Shuttle

Amarr Shuttle
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Civilian Caldari Shuttle

Civilian Caldari Shuttle

Caldari Shuttle
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Civilian Gallente Shuttle

Civilian Gallente Shuttle

Gallente Shuttle
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Civilian Minmatar Shuttle

Civilian Minmatar Shuttle

Minmatar Shuttle
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Amarr Media Shuttle

Amarr Media Shuttle

Modified shuttle used by the Amarr media to report on events.
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Caldari Media Shuttle

Caldari Media Shuttle

Modified shuttle used by the Caldari media to report on events.
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Gallente Media Shuttle

Gallente Media Shuttle

Modified shuttle used by the Gallente media to report on events.
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Minmatar Media Shuttle

Minmatar Media Shuttle

Modified shuttle used by the Minmatar media to report on events.
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Polaris Enigma Frigate

Polaris Enigma Frigate

The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
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Polaris Inspector Frigate

Polaris Inspector Frigate

The Polaris Inspector frigate is an observation vehicle with a very resiliant superstructure.
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Polaris Centurion TEST

Polaris Centurion TEST

The Polaris Centurion is an elite class observer vehicle with a nearly impenatrable armor coating.
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Polaris Legatus Frigate

Polaris Legatus Frigate

The Polaris Legatus frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
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Polaris Centurion Frigate

Polaris Centurion Frigate

The Polaris Centurion frigate is an observation vehicle with a very resiliant superstructure.
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Blade

Blade

Core Complexions ships are unusual in that they favor electronics and defense over the typical "Lots of guns" approach traditionaly favored by the Minmatar
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Erinye

Erinye


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Gatherer

Gatherer


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Kishar

Kishar


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Dagger

Dagger


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银鹰级YC117年特别版

银鹰级YC117年特别版

This is a special Eagle variant developed by a mysterious faction of New Eden.
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伊什塔级YC117年特别版

伊什塔级YC117年特别版

This is a special Ishtar variant developed by a mysterious faction of New Eden.
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Brutix Serpentis Edition

Brutix Serpentis Edition

One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
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Cyclone Thukker Tribe Edition

Cyclone Thukker Tribe Edition

The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
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Ferox Guristas Edition

Ferox Guristas Edition

Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
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Prophecy Blood Raiders Edition

Prophecy Blood Raiders Edition

The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
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幼龙级YC117年特别版

幼龙级YC117年特别版

This is a special Drake variant developed by a mysterious faction of New Eden.
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InterBus Catalyst

InterBus Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Ostensibly a civilian transport corporation, InterBus claims it possesses no military capabilities. Despite this, small numbers of Catalyst hulls bearing the corporation's distinctive yellow color scheme continue to circulate among capsuleers. InterBus has thus far declined to make any comment on their provenance, which if anything has raised their value among collectors.
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Intaki Syndicate Catalyst

Intaki Syndicate Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. The Intaki Syndicate fields large numbers of Catalysts as deep-space patrol craft. Its heavy armament lets it punch well above their weight, and its expansive cargo bay allows it to cruise for months between supply stops. Recently though, the Syndicate has retired a considerable number of its older hulls, with rumors suggesting their imminent replacement by a newer destroyer design. Regardless, their extensive military service gives them particular cachet among capsuleer collectors.
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Inner Zone Shipping Catalyst

Inner Zone Shipping Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Inner Zone Shipping's main claim to fame is as the Bank of Luminaire's preferred courier for high-value shipments. Catalysts are their preferred escort craft, combining high speed and maneuverability with an extremely heavy punch. For its highest-value runs, IZS prefers to use brand-new hulls, which are then immediately sold off after use to prevent unscrupulous elements from tracking their ID numbers. While most of these ships are repainted and sold as stock, Inner Zone has discovered a lucrative sideline in selling a few on to capsuleer collectors, who place a premium on ships with interesting histories.
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Quafe Catalyst

Quafe Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. In its continuing campaign to gain 100% brand awareness, Quafe is constantly looking for new ways to draw attention. One of their recent successes has been the distribution of limited-edition Quafe ships to eager capsuleers, and this Catalyst is one of their latest offerings. While functionally just a stock Catalyst, this ship's iridescent blue paint job and prominent Quafe logos makes it a highly sought-after collector's item - as well as an unmissable advert for Quafe's market-leading range of thirst-quenching beverages!
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Aliastra Catalyst

Aliastra Catalyst

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Aliastra purchased a large fleet of Catalysts several years ago, to protect its inter-Empire shipping routes. Subsequent evaluations determined that the Catalyst was considerably over-gunned for many of its safer routes, so 30% of their hulls were sold off and replaced by cheaper frigates. Some of these ships have since been retro-fitted for capsuleer use, and their distinctive color scheme makes them something of a collector's item.
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Nefantar Thrasher

Nefantar Thrasher

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. The integration of the newly re-established Nefantar tribe into Minmatar society has been a trying process for all involved. One recent success has been the commissioning of a fledgling patrol fleet to protect the tribe's new spaceborne assets: as other tribes have stocked up on newer Talwar-class destroyers, the Nefantar have managed to acquire a large stock of older Thrashers for their own use. Keen to raise their visibility within the Minmatar Republic, they have been more than happy to allow willing capsuleers to acquire surplus hulls on the condition that they remain painted in Nefantar colors.
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Catalyst Serpentis Edition

Catalyst Serpentis Edition

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
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Coercer Blood Raiders Edition

Coercer Blood Raiders Edition

Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
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Cormorant Guristas Edition

Cormorant Guristas Edition

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
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Thrasher Thukker Tribe Edition

Thrasher Thukker Tribe Edition

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
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Moros Interbus Edition

Moros Interbus Edition

Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
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Naglfar Justice Edition

Naglfar Justice Edition

The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
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Phoenix Wiyrkomi Edition

Phoenix Wiyrkomi Edition

In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
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Revelation Sarum Edition

Revelation Sarum Edition

The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
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Mackinaw ORE Development Edition

Mackinaw ORE Development Edition

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
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Nation

Nation


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Rorqual ORE Development Edition

Rorqual ORE Development Edition

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants
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Paladin Blood Raider Edition

Paladin Blood Raider Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
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Paladin Kador Edition

Paladin Kador Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
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Paladin Tash-Murkon Edition

Paladin Tash-Murkon Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
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Golem Guristas Edition

Golem Guristas Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
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Golem Kaalakiota Edition

Golem Kaalakiota Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
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Golem Nugoeihuvi Edition

Golem Nugoeihuvi Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
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Kronos Police Edition

Kronos Police Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
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Kronos Quafe Edition

Kronos Quafe Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
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Kronos Inner Zone Shipping Edition

Kronos Inner Zone Shipping Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
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Vargur Justice Edition

Vargur Justice Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
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Vargur Krusual Edition

Vargur Krusual Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
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Vargur Nefantar Edition

Vargur Nefantar Edition

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
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Orca ORE Development Edition

Orca ORE Development Edition

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
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Модули
Luther Veron's Modified Shield Extender

Luther Veron's Modified Shield Extender

Increases the maximum strength of the shield.
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CONCORD Micro Shield Extender

CONCORD Micro Shield Extender

Increases the maximum strength of the shield.
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CONCORD Medium Shield Extender

CONCORD Medium Shield Extender

Increases the maximum strength of the shield.
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CONCORD Large Shield Extender

CONCORD Large Shield Extender

Increases the maximum strength of the shield.
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Thukker Modified Medium Shield Extender

Thukker Modified Medium Shield Extender

Increases the maximum strength of the shield.
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Capital Remote Shield Booster II

Capital Remote Shield Booster II

Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
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X-Large Murky Remote Shield Booster

X-Large Murky Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large 'Atonement' Remote Shield Booster

X-Large 'Atonement' Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large Asymmetric Remote Shield Booster

X-Large Asymmetric Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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X-Large S95a Remote Shield Booster

X-Large S95a Remote Shield Booster

Transfers shield power over to the target ship, aiding in its defense.
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F-a10 Buffer Capacitor Regenerator

F-a10 Buffer Capacitor Regenerator

Increases the capacitor recharge rate.
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Industrial Capacitor Recharger

Industrial Capacitor Recharger

Increases the capacitor recharge rate.
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AGM Capacitor Charge Array

AGM Capacitor Charge Array

Increases the capacitor recharge rate.
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Secondary Parallel Link-Capacitor

Secondary Parallel Link-Capacitor

Increases the capacitor recharge rate.
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F-b10 Nominal Capacitor Regenerator

F-b10 Nominal Capacitor Regenerator

Increases the capacitor recharge rate.
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Barton Reactor Capacitor Recharger I

Barton Reactor Capacitor Recharger I

Increases the capacitor recharge rate.
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Fixed Parallel Link-Capacitor I

Fixed Parallel Link-Capacitor I

Increases the capacitor recharge rate.
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Thukker Modified 100MN Afterburner

Thukker Modified 100MN Afterburner

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module
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Surface Cargo Scanner I

Surface Cargo Scanner I

Scans the cargo hold of another ship.
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Interior Type-E Cargo Identifier

Interior Type-E Cargo Identifier

Scans the cargo hold of another ship.
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Ta3 Perfunctory Vessel Probe

Ta3 Perfunctory Vessel Probe

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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Speculative Ship Identifier I

Speculative Ship Identifier I

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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Practical Type-E Ship Probe

Practical Type-E Ship Probe

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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BH Ship Scanner

BH Ship Scanner

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
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ML-3 Amphilotite Mining Probe

ML-3 Amphilotite Mining Probe

Scans the composition of asteroids, ice and gas clouds.
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Rock-Scanning Sensor Array I

Rock-Scanning Sensor Array I

Scans the composition of asteroids, ice and gas clouds.
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'Dactyl' Type-E Asteroid Analyzer

'Dactyl' Type-E Asteroid Analyzer

Scans the composition of asteroids, ice and gas clouds.
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Makur's Modified Warp Disruptor

Makur's Modified Warp Disruptor

Disrupts the target ship's navigation computer which prevents it from warping.
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Makur's Modified Warp Scrambler

Makur's Modified Warp Scrambler

Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive.
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CONCORD Modified Warp Scrambler

CONCORD Modified Warp Scrambler

Disrupts the target ship's navigation computer which prevents it from warping.
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Warp Prohibitor I

Warp Prohibitor I

Disrupts the target ship's navigation computer which prevents it from warping.
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Civilian Gatling Pulse Laser

Civilian Gatling Pulse Laser

Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal.
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Civilian Gatling Autocannon

Civilian Gatling Autocannon

Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo.
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Civilian Gatling Railgun

Civilian Gatling Railgun

Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammunition from space particles. Cannot use standard hybrid charges.
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Civilian Light Electron Blaster

Civilian Light Electron Blaster

Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo.
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Sleeper Turret Small

Sleeper Turret Small

Small Sleeper Turret
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Sleeper Turret Medium

Sleeper Turret Medium

Medium Sleeper Turret
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Sleeper Turret Large

Sleeper Turret Large

Large Sleeper Turret
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Luther Veron's Modified Dual Heavy Beam Laser

Luther Veron's Modified Dual Heavy Beam Laser

This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Luther Veron's Modified Mega Beam Laser

Luther Veron's Modified Mega Beam Laser

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Luther Veron's Modified Tachyon Beam Laser

Luther Veron's Modified Tachyon Beam Laser

An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Makur's Modified Dual Heavy Beam Laser

Makur's Modified Dual Heavy Beam Laser

This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Makur's Modified Mega Beam Laser

Makur's Modified Mega Beam Laser

A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Medium Pulse Laser

CONCORD Medium Pulse Laser

A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Dual Heavy Pulse Laser

CONCORD Dual Heavy Pulse Laser

This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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CONCORD Heavy Pulse Laser

CONCORD Heavy Pulse Laser

A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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Test Resistance Small Laser 2

Test Resistance Small Laser 2

A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
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EP-R Argon Ion Basic Excavation Pulse

EP-R Argon Ion Basic Excavation Pulse

Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
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Xenon Basic Drilling Beam

Xenon Basic Drilling Beam

Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
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Rubin Basic Particle Bore Stream

Rubin Basic Particle Bore Stream

Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
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Dual Diode Mining Laser I

Dual Diode Mining Laser I

Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
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XeCl Drilling Beam I

XeCl Drilling Beam I

Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
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Miner II (China)

Miner II (China)

Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
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1200mm Heavy Prototype Artillery

1200mm Heavy Prototype Artillery

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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720mm 'Probe' Artillery I

720mm 'Probe' Artillery I

Not supposed to be here...
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720mm Cordite Howitzer I

720mm Cordite Howitzer I

You don't see this...
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Shaqil's Modified 1200mm Artillery Cannon

Shaqil's Modified 1200mm Artillery Cannon

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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Shaqil's Modified 1400mm Howitzer Artillery

Shaqil's Modified 1400mm Howitzer Artillery

The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 1200mm Artillery

CONCORD 1200mm Artillery

One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 650mm Artillery

CONCORD 650mm Artillery

A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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CONCORD 200mm Autocannon

CONCORD 200mm Autocannon

A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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X-Large Capacitor Battery I

X-Large Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Capacitor Battery II

X-Large Capacitor Battery II

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large F-4a Ld-Sulfate Capacitor Charge Unit

X-Large F-4a Ld-Sulfate Capacitor Charge Unit

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Ld-Acid Capacitor Battery I

X-Large Ld-Acid Capacitor Battery I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Peroxide Capacitor Power Cell

X-Large Peroxide Capacitor Power Cell

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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X-Large Ohm Capacitor Reserve I

X-Large Ohm Capacitor Reserve I

Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
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Naiyon's Modified Stasis Webifier

Naiyon's Modified Stasis Webifier

Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
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Capital Remote Capacitor Transmitter II

Capital Remote Capacitor Transmitter II

Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
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Luther Veron's Modified Large EMP Smartbomb

Luther Veron's Modified Large EMP Smartbomb

Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
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Naiyon's Modified 425mm Railgun

Naiyon's Modified 425mm Railgun

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Naiyon's Modified 350mm Railgun

Naiyon's Modified 350mm Railgun

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 150mm Railgun

CONCORD 150mm Railgun

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 250mm Railgun

CONCORD 250mm Railgun

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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CONCORD 350mm Railgun

CONCORD 350mm Railgun

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Small Perishable Capacitor Overcharge II

Small Perishable Capacitor Overcharge II

Provides a quick injection of power into the capacitor.
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Luther Veron's Modified Adaptive Invulnerability Field

Luther Veron's Modified Adaptive Invulnerability Field

Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
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Naiyon's Modified Adaptive Invulnerability Field

Naiyon's Modified Adaptive Invulnerability Field

Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
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Local Hull Conversion Reinforced Bulkheads I

Local Hull Conversion Reinforced Bulkheads I

Increases structural hit points while reducing agility and cargo capacity.
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Beta Hull Mod Reinforced Bulkheads

Beta Hull Mod Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Partial Hull Conversion Reinforced Bulkheads

Partial Hull Conversion Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Alpha Hull Mod Reinforced Bulkheads

Alpha Hull Mod Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Type-E Altered SS Reinforced Bulkheads

Type-E Altered SS Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Marked Modified SS Reinforced Bulkheads

Marked Modified SS Reinforced Bulkheads

Increases structural hit points while reducing agility and cargo capacity.
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Ore compression thingie

Ore compression thingie

Increases cargo hold capacity.
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Luther Veron's Modified Heat Sink

Luther Veron's Modified Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Makur's Modified Heat Sink

Makur's Modified Heat Sink

Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Nanomechanical CPU Enhancer

Nanomechanical CPU Enhancer

Increases CPU output.
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Nanoelectrical Co-Processor

Nanoelectrical Co-Processor

Increases CPU output.
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Photonic CPU Enhancer

Photonic CPU Enhancer

Increases CPU output.
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Quantum Co-Processor

Quantum Co-Processor

Increases CPU output.
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Nanomechanical CPU Enhancer I

Nanomechanical CPU Enhancer I

Increases CPU output.
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Photonic CPU Enhancer I

Photonic CPU Enhancer I

Increases CPU output.
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Quantum Co-Processor I

Quantum Co-Processor I

Increases CPU output.
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Naiyon's Modified Co-Processor

Naiyon's Modified Co-Processor

Increases CPU output.
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Dark Blood Tracking Disruptor

Dark Blood Tracking Disruptor

Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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True Sansha Tracking Disruptor

True Sansha Tracking Disruptor

Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Countermeasure Launcher I

Countermeasure Launcher I

A launcher for various missile countermeasures.
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CONCORD Armor EM Hardener

CONCORD Armor EM Hardener

An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Explosive Hardener

CONCORD Armor Explosive Hardener

An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Kinetic Hardener

CONCORD Armor Kinetic Hardener

An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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CONCORD Armor Thermic Hardener

CONCORD Armor Thermic Hardener

An enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Micro B88 Core Augmentation

Micro B88 Core Augmentation

Supplements the main Power core providing more power
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Micro K-Exhaust Core Augmentation

Micro K-Exhaust Core Augmentation

Supplements the main Power core providing more power
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Micro 'Vigor' Core Augmentation

Micro 'Vigor' Core Augmentation

Supplements the main Power core providing more power
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Small Active Stealth System I

Small Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Medium Active Stealth System I

Medium Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Large Active Stealth System I

Large Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Huge Active Stealth System I

Huge Active Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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Smugglers Mask I

Smugglers Mask I

This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.
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Stealth System I

Stealth System I

Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
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SpaceAnchor

SpaceAnchor

This module does not exist.
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QA Cloaking Device

QA Cloaking Device

This module does not exist.
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QA Speed Limiter Module

QA Speed Limiter Module

This module does not exist.
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QA Smartbomb

QA Smartbomb

This module does not exist.
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QA Shield Extender

QA Shield Extender

This module does not exist.
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QA ECM Burst

QA ECM Burst

Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time
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QA Mega Module

QA Mega Module

This module does not exist.
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QA Mining Laser Upgrade

QA Mining Laser Upgrade

This module does not exist
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Old System Scanner

Old System Scanner

Trash me if you find me.
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System Scanner I

System Scanner I

Scans the ore make-up of an asteroid.
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Recon System Scanner

Recon System Scanner

An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship's gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space.
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Oshima's System Scanner

Oshima's System Scanner

A very old system scanner prototype. Far too big and cumbersome to be worth anything in today's markets.
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Scan Probe Launcher II

Scan Probe Launcher II

A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
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Recon Probe Launcher II

Recon Probe Launcher II

A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.
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Demo Probe Launcher

Demo Probe Launcher

A missile launcher shell modified to fit scanner probes. Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
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Shaqil's Modified Cruise Missile Launcher

Shaqil's Modified Cruise Missile Launcher

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
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CONCORD Cruise Missile Launcher

CONCORD Cruise Missile Launcher

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
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Experimental TE-2100 Light Missile Launcher

Experimental TE-2100 Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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Prototype 'Arbalest' Light Missile Launcher

Prototype 'Arbalest' Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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CONCORD Light Missile Launcher

CONCORD Light Missile Launcher

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
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CONCORD Heavy Missile Launcher

CONCORD Heavy Missile Launcher

Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
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Civilian Data Analyzer

Civilian Data Analyzer

A Hacking system used to override electronic security systems.
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Civilian Relic Analyzer

Civilian Relic Analyzer

A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space.
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Erin Mining Laser Upgrade

Erin Mining Laser Upgrade

Increases the yield on mining lasers, but causes them to use up more CPU.
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Crisium Ice Harvester Upgrade

Crisium Ice Harvester Upgrade

Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
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Medium Tractor Beam I

Medium Tractor Beam I

By manipulating gravity field this modules can pull cargo containers towards the ship.
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Large Tractor Beam I

Large Tractor Beam I

By manipulating gravity field this modules can pull cargo containers towards the ship.
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Marked Modified SS Inertial Stabilizers

Marked Modified SS Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Hull Conversion Inertial Stabilizers

Partial Hull Conversion Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alpha Hull Mod Inertial Stabilizers

Alpha Hull Mod Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Altered SS Inertial Stabilizers

Type-E Altered SS Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mark I Modified SS Inertial Stabilizers

Mark I Modified SS Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Local Hull Conversion Inertial Stabilizers I

Local Hull Conversion Inertial Stabilizers I

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta Hull Mod Inertial Stabilizers

Beta Hull Mod Inertial Stabilizers

Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Hull Conversion Nanofiber Structure

Partial Hull Conversion Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Local Hull Conversion Nanofiber Structure I

Local Hull Conversion Nanofiber Structure I

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alpha Hull Mod Nanofiber Structure

Alpha Hull Mod Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Altered SS Nanofiber Structure

Type-E Altered SS Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Marked Modified SS Nanofiber Structure

Marked Modified SS Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta Hull Mod Nanofiber Structure

Beta Hull Mod Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mark I Modified SS Nanofiber Structure

Mark I Modified SS Nanofiber Structure

Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Partial Hull Conversion Overdrive Injector

Partial Hull Conversion Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Alpha Hull Mod Overdrive Injector

Alpha Hull Mod Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Type-E Altered SS Overdrive Injector

Type-E Altered SS Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Marked Modified SS Overdrive Injector

Marked Modified SS Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Local Hull Conversion Overdrive Injector I

Local Hull Conversion Overdrive Injector I

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Beta Hull Mod Overdrive Injector

Beta Hull Mod Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mark I Modified SS Overdrive Injector

Mark I Modified SS Overdrive Injector

This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Marked Modified SS Expanded Cargo

Marked Modified SS Expanded Cargo

Increases cargo hold capacity.
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Partial Hull Conversion Expanded Cargo

Partial Hull Conversion Expanded Cargo

Increases cargo hold capacity.
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Alpha Hull Mod Expanded Cargo

Alpha Hull Mod Expanded Cargo

Increases cargo hold capacity.
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Type-E Altered SS Expanded Cargo

Type-E Altered SS Expanded Cargo

Increases cargo hold capacity.
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Mark I Modified SS Expanded Cargo

Mark I Modified SS Expanded Cargo

Increases cargo hold capacity.
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Local Hull Conversion Expanded Cargo I

Local Hull Conversion Expanded Cargo I

Increases cargo hold capacity.
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Beta Hull Mod Expanded Cargo

Beta Hull Mod Expanded Cargo

Increases cargo hold capacity.
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Partial Power Plant Manager: Diagnostic System

Partial Power Plant Manager: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Alpha Reactor Control: Diagnostic System

Alpha Reactor Control: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Type-E Power Core Modification: Diagnostic System

Type-E Power Core Modification: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Marked Generator Refitting: Diagnostic System

Marked Generator Refitting: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Local Power Plant Manager: Diagnostic System I

Local Power Plant Manager: Diagnostic System I

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Beta Reactor Control: Diagnostic System I

Beta Reactor Control: Diagnostic System I

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Type-D Power Core Modification: Diagnostic System

Type-D Power Core Modification: Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Type-E Power Core Modification: Reaction Control

Type-E Power Core Modification: Reaction Control

Boosts power core output.
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Makur's Modified Power Diagnostic System

Makur's Modified Power Diagnostic System

Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
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Local Power Plant Manager: Capacity Power Relay I

Local Power Plant Manager: Capacity Power Relay I

Increases capacitor recharge rate at the expense of shield boosting.
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Beta Reactor Control: Capacitor Power Relay I

Beta Reactor Control: Capacitor Power Relay I

Increases capacitor recharge rate at the expense of shield boosting.
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Partial Power Plant Manager: Capacity Power Relay

Partial Power Plant Manager: Capacity Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Alpha Reactor Control: Capacitor Power Relay

Alpha Reactor Control: Capacitor Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Type-E Power Core Modification: Capacitor Power Relay

Type-E Power Core Modification: Capacitor Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Marked Generator Refitting: Capacitor Power Relay

Marked Generator Refitting: Capacitor Power Relay

Increases capacitor recharge rate at the expense of shield boosting.
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Local Power Plant Manager: Capacitor Flux I

Local Power Plant Manager: Capacitor Flux I

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Mark I Generator Refitting: Capacitor Flux

Mark I Generator Refitting: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Partial Power Plant Manager: Capacitor Flux

Partial Power Plant Manager: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Alpha Reactor Control: Capacitor Flux

Alpha Reactor Control: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Type-E Power Core Modification: Capacitor Flux

Type-E Power Core Modification: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Marked Generator Refitting: Capacitor Flux

Marked Generator Refitting: Capacitor Flux

Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
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Partial Power Plant Manager: Reaction Control

Partial Power Plant Manager: Reaction Control

Boosts power core output.
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Alpha Reactor Control: Reaction Control

Alpha Reactor Control: Reaction Control

Boosts power core output.
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Marked Generator Refitting: Reaction Control

Marked Generator Refitting: Reaction Control

Boosts power core output.
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Local Power Plant Manager: Reaction Control I

Local Power Plant Manager: Reaction Control I

Boosts power core output.
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Beta Reactor Control: Reaction Control I

Beta Reactor Control: Reaction Control I

Boosts power core output.
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Mark I Generator Refitting: Reaction Control

Mark I Generator Refitting: Reaction Control

Boosts power core output.
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Shield Transporter Rig I

Shield Transporter Rig I

This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
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Shield Transporter Rig II

Shield Transporter Rig II

This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
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Projectile Cache Distributor I

Projectile Cache Distributor I

This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
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Projectile Consumption Elutriator I

Projectile Consumption Elutriator I

THIS MOD NOT RELEASED
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Projectile Cache Distributor II

Projectile Cache Distributor II

This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
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Projectile Consumption Elutriator II

Projectile Consumption Elutriator II

THIS MOD NOT RELEASED
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Large EW Drone Range Augmentor I

Large EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Large EW Drone Range Augmentor II

Large EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Drone Damage Rig I

Drone Damage Rig I

This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Drone Damage Rig II

Drone Damage Rig II

This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Small EW Drone Range Augmentor I

Small EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Medium EW Drone Range Augmentor I

Medium EW Drone Range Augmentor I

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Small EW Drone Range Augmentor II

Small EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Medium EW Drone Range Augmentor II

Medium EW Drone Range Augmentor II

This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.
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Launcher Processor Rig I

Launcher Processor Rig I

THIS MOD NOT RELEASED
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Missile Guidance System Rig I

Missile Guidance System Rig I

This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
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Launcher Processor Rig II

Launcher Processor Rig II

THIS MOD NOT RELEASED
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Missile Guidance System Rig II

Missile Guidance System Rig II

This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
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Propellant Injection Vent I

Propellant Injection Vent I

This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Propellant Injection Vent II

Propellant Injection Vent II

This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Small Targeting Amplifier I

Small Targeting Amplifier I

This ship modification is designed to increase the max targeting range, at the expense of agility and max velocity.
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Sensor Strength Rig I

Sensor Strength Rig I

This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Sensor Strength Rig II

Sensor Strength Rig II

This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Mining Laser Optimization I

Mining Laser Optimization I


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Mining Laser Optimization II

Mining Laser Optimization II


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Mining Laser Range I

Mining Laser Range I


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Mining Laser Range II

Mining Laser Range II


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Civilian Salvager

Civilian Salvager

A specialized scanner used to detect salvageable items in ship wrecks.
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Confessor Defense Mode

Confessor Defense Mode

33.3% bonus to all armor resistances 33.3% reduction in ship signature radius
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Confessor Sharpshooter Mode

Confessor Sharpshooter Mode

66.6% bonus to Small Energy Turret optimal range 100% bonus to sensor strength, targeting range and scan resolution
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Confessor Propulsion Mode

Confessor Propulsion Mode

66.6% bonus to maximum velocity 33.3% bonus to ship inertia modifier
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Svipul Defense Mode

Svipul Defense Mode

33.3% bonus to all shield and armor resistances 66.6% reduction in MicroWarpdrive signature radius penalty
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Svipul Propulsion Mode

Svipul Propulsion Mode

66.6% bonus to maximum velocity 33.3% bonus to ship inertia modifier
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Svipul Sharpshooter Mode

Svipul Sharpshooter Mode

33.3% bonus to Small Projectile Turret tracking speed 100% bonus to sensor strength, targeting range and scan resolution
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QA Entosis Link

QA Entosis Link

Entosis Link.
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Дроны
Tutorial Attack Drone

Tutorial Attack Drone


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Hellhound I

Hellhound I

Heavy Attack Drone
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Mining Drone - Improved

Mining Drone - Improved


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Mining Drone - Elite

Mining Drone - Elite

Mining Drone
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Repair Drone

Repair Drone


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Unanchoring Drone

Unanchoring Drone

A drone that can be used to destabilize structures that are anchored in place. They are not good for much else but are pretty versatile at what they do.
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Warp Scrambling Drone

Warp Scrambling Drone

Warp Scrambling Drone
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10mn webscramblifying Drone

10mn webscramblifying Drone

Warp Scrambling Drone
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Fighter Uno

Fighter Uno

Fighter drone for carriers
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FA-14 Templar

FA-14 Templar

Fighter Bomber
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Имплантанты
Aurora Alpha

Aurora Alpha

You will be banned if you have this and you are not in ISD :)
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Aurora Delta

Aurora Delta

You will be banned if you have this and you are not in ISD :)
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Aurora Omega

Aurora Omega

You will be banned if you have this and you are not in ISD :)
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Aurora Epsilon

Aurora Epsilon

You will be banned if you have this and you are not in ISD :)
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Aurora Beta

Aurora Beta

You will be banned if you have this and you are not in ISD :)
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Aurora Gamma

Aurora Gamma

You will be banned if you have this and you are not in ISD :)
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QA SpaceAnchor Implant

QA SpaceAnchor Implant

This implant does not exist
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Inherent Implants 'Sergeant' XE4

Inherent Implants 'Sergeant' XE4

A neural interface upgrade that boosts the pilot's skill with energy emission systems.
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QA Warp Accelerator

QA Warp Accelerator

This implant does not exist.
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QA Agility Booster

QA Agility Booster

This implant does not exist.
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Hardwiring - Zainou 'Beancounter' CI-1

Hardwiring - Zainou 'Beancounter' CI-1

A neural Interface upgrade that boost the pilot's skill at invention.
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Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1

Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1

A defunct interface which does not work is being recalled by Poteque corporation.
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Hardwiring - Zainou 'Beancounter' CI-2

Hardwiring - Zainou 'Beancounter' CI-2

A neural Interface upgrade that boost the pilot's skill at invention.
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Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2

Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2

A defunct interface which does not work is being recalled by Poteque corporation.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1

A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1

A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1

A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1

A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2

A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2

A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0

A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2

A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0

A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2

A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0

A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective security rating increase.
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X

TEST IMPLANT
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Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X

Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X

TEST IMPLANT
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Скиллы

Tactical Strike

Skill at Tactical Strike Accuracy. Accuracy of Tactical Strike increased by 5% per level
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Jove Frigate


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Jove Cruiser


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Polaris

Skill at operating Polaris ships.
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Concord

Skill at operating Concord.
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Jove Industrial

Skill at operating Jovian industrial ships.
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Jove Battleship

Skill at operating jove battleships.
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Destroyers

Skill for the operation of Destroyers.
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Battlecruisers

Skill at operating Battlecruisers. Can not be trained on Trial Accounts.
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Omnipotent

Those who possess this are all knowing and all seeing with unlimited power and authority.
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Station Management

The operation and management of spacestations.
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Starbase Management

Skill at setting up Starbases
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Factory Management

Skill at factory operation.
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Refinery Management

Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.
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CFO Training

Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp.
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Chief Science Officer

Skill at managing corp research.
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Public Relations

Skill at managing corporate offices.
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Intelligence Analyst

Skill at directing a corporation's espionage division.
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Amarr Tech

Grants +5% reduction in Amarr equipment production time.
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Caldari Tech

Grants +5% reduction in Caldari equipment production time.
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Gallente Tech

Grants +5% reduction in Gallente equipment production time.
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Minmatar Tech

Grants +5% reduction in Minmatar equipment production time.
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Mobile Factory Operation


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Hypernet Science

Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
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Advanced Sensor Upgrades

Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.
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Hypereuclidean Navigation

Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.
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Tournament Observation

Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
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Imperial Navy Security Clearance

Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).
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TEST Drone Skill

This skill currently has no effect.
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Mining Drone Specialization

Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield.
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Propulsion Jamming Drone Interfacing

Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.
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Black Market Trading

Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.
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Smuggling

Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.
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Test

This is a test skill and should never appear in the live game
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General Freight

Skill at the stowage and transportation of bulk goods 5% Bonus per level to Ship Cargo Capacity
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Starship Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Mineral Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Munitions Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Drone Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Raw Material Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Consumable Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Hazardous Material Freight

The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
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Tax Evasion

Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage. 2% reduction in SCC tax per level. Note: This skill does not apply to taxes imposed by player corporations.
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DED Connections

Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 isk per pirate head per level of the skill
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Stealth Bombers Fake Skill

Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.
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Advanced Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.
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Advanced Energy Grid Upgrades

Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.
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Mobile Refinery Operation


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Ore Compression


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Объявления
  • В калькулятор производства добавлен модуль Контроля производства.
  • База обновлена до версии "mosaic 1.0".